AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
14449
14,449
disclosures tracked
0 new this week
61%
Visual AI
most common disclosure type
61% of all disclosures · 2.8x vs audio ai
26
26%
use AI for 2+ purposes
3770 of 14,449 products
tag: Gore
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
MOLOKAUST text | Artificial intelligence was used to translate the game into all languages. | TAF | - | Mar 18, 2026 | |
幽深之羽 audio | The music in this game was all created using Suno AI, but it’s truly enjoyable to listen to. | YANG ZHANGXING | 10 | Mar 18, 2026 | |
КАРА general | To make the game world truly vibrant and unpredictable, we turned to modern procedural generation technologies. Some ele... | IKARUS | - | Mar 18, 2026 | |
命运之轮(序章)/Journey of Destiny(dependent origination) textart | This is a visual novel independently developed by an individual with no budget. It is based on an existing novel, with p... | Cai Jiahe | - | Mar 18, 2026 | |
SS13 BAR SIM audio | Some of the soundtrack is generated using AI | el3_elo | - | Mar 18, 2026 | |
The Ghost Of Solaris audio | Generative AI used for: Voiceover Talents. Musics. | MSP Universe | - | Mar 18, 2026 | |
Gerze The Deep artaudio | Some visual and audio assets in Gerze: The Deep were created or enhanced with the assistance of AI-based tools during de... | Ceus Games | - | Mar 18, 2026 | |
Into the End (of the World) audioartcode | Into the End (of the World) is developed with the help of AI tools to enhance the player experience. We use generative A... | RabbiX Games | - | Mar 18, 2026 | |
King For a Week art | A part of the design of the cover art has been generated with gen-AI. | KS-XIII | - | Mar 18, 2026 | |
Silentia textaudio | Generative AI was used for store page translations and trailer music only. The game itself does not contain AI-generated... | Night Raid Games | - | Mar 18, 2026 | |
FLEEING ESCAPE audio | This game feature a fictional AI entity, and developer of this game uses AI voice acting for this AI entity, although fi... | Skull Drill Studio | - | Mar 18, 2026 | |
Home Invader art | This game uses generative AI tools to create certain visual assets, including paintings and fictional human portraits. T... | Damn Boi Studios | - | Mar 18, 2026 | |
Nerobreak: Cult Fall art | AI is used to create the graffiti textures in the game, which are found on buildings in the streets and sometimes indoor... | Walther Von Crade | - | Mar 18, 2026 | |
Multiplier Goblin arttextcode | Some illustrations in this game were created with the help of NovelAI. We also used AI tools to assist with translation ... | Ketchup AjiNo Mayonnaise | - | Mar 18, 2026 | |
Dark Fantasy artaudiotext | Generative AI tools were used during development to assist in the creation of certain game assets, including 3D models, ... | Nolodin Games LLC | - | Mar 18, 2026 | |
Combat Playground audio | Musics present in the game were composed with the help of generative AI | BloodRex | - | Mar 18, 2026 | |
No Further Instructions art | During the development of the game, generative artificial intelligence tools were partially used. AI was used to help c... | Apex Seven | - | Mar 18, 2026 | |
Tutsak artaudio | Some visual assets and music in this game were created with the assistance of generative AI tools. All AI-generated cont... | Roni Studio | - | Mar 18, 2026 | |
Rituals & War: Shan Hai art | This demo includes a limited number of pre-generated AI-assisted art assets used as placeholders (e.g., some concept/ill... | Little Puck Studio | - | Mar 18, 2026 | |
Yellowcreek Stories - The Cabin Watcher art | Some environmental posters visible in the game were initially created using generative AI tools and then manually edited... | Carlos Azuaga | - | Mar 18, 2026 | |
SCP:苍白织者 art | Some of the materials used AI-generated images. | why so serious? | - | Mar 18, 2026 | |
THE APARTMENT LIES artaudio | We created some images in the game using AI, but most of them are handmade. The game cover has been enhanced with AI. So... | SIENTURE | - | Mar 18, 2026 | |
ARALSK 7 audioart | We used generative AI tools to assist in creating the game's soundtrack and some ambient background audio to enhance the... | MIR GAMES | - | Mar 18, 2026 | |
Girl, Don’t Distract My Zombie Survival artaudiotext | This game uses AI to generate some background images and background music, and a very small portion of the story text is... | Erogenous Moonlight | - | Mar 18, 2026 | |
KILLGUN art | Some images in the game were created using AI, and some screenshots were processed using AI based on original screenshot... | Hunt Studio | - | Mar 18, 2026 | |
Your Friend's Mom text | The game uses an on-device local LLM to generate the character’s dialogue responses in real time during gameplay. The mo... | nordska | 98 | Mar 18, 2026 | |
Exorcism of Montague Manor audioart | This game uses generative artificial intelligence tools during development to assist with the creation of certain audio,... | GraveBound Studios | - | Mar 18, 2026 | |
New Zombie Era general | Generative AI tools were used during development to assist in creating certain game assets. | VM Games | - | Mar 18, 2026 | |
NEUROBROOD art | AI was used to create the teaser animation, as well as to create references for some images. | Enrei Studios | - | Mar 18, 2026 | |
Quarantine Market Simulator art | Generative AI was used in the creation of certain visual assets, such as the game logo and selected promotional material... | Arafkan Games | - | Mar 18, 2026 | |
REDSTREAM DISPATCH artaudio | This game uses generative AI tools to assist in creating a small number of static pictures and audio files. | VirtualVillain | - | Mar 18, 2026 | |
Libertine: King of Hearts audio | Voice changing AI used so that one voice actor can play multiple characters. | Hasnotalent Media | 19 | Mar 18, 2026 | |
MALAM: School artaudio | This game was developed by a solo creator using generative AI tools to assist in the creation of visual assets (includin... | HEXA XII | - | Mar 18, 2026 | |
Undead Apocalypse: Hellbreak general | The library assets for this game were generated with the assistance of AI tools. | Laszmoe | - | Mar 18, 2026 | |
Unending Watch - Dead Man's Fingers art | We use AI in a very limited way to generate rough starting meshes for 3D models. Those initial models act only as a star... | After Dark Gaming LLC | - | Mar 18, 2026 | |
我主沉浮-Master of Fate's Tides art | This game uses generative AI tools to assist in creating some pre-generated background images and concept art during dev... | 马鹏飞 | - | Mar 18, 2026 | |
Evil thing art | Some of the images and monster models in the game are generated using artificial intelligence. I can guarantee that all ... | 穷B没钱做游戏 | - | Mar 18, 2026 | |
Love You To Pieces artaudio | The goal of AI's use during our production was for it to be used sparingly, and speed up production of elements deemed t... | Soulsoftea | - | Mar 18, 2026 | |
Novorsk art | AI Content Disclosure This game uses a combination of traditional game development tools, image editing software, and AI... | Phantom Byte Interactive | - | Mar 18, 2026 | |
CardForge text | This game uses generative AI tools during development, primarily to assist with text drafting and concept-stage content ... | legendaryicebladedragon | - | Mar 18, 2026 | |
Midnight Oil: Prologue art | Midnight Oil Prologue uses assets purchased from the Unreal FAB Marketplace. Therefore, we cannot guarantee that all ass... | RD7 Studios | - | Mar 18, 2026 | |
Vietnam Communist art | Some visual assets were generated using AI tools and further edited manually. | AXIMOX | - | Mar 18, 2026 | |
Thunderhawk: Danger Close arttext | Thunderhawk: Danger Close uses a minimal amount of AI generated assets, including a handful of textures, marketing art, ... | Funagen Games | - | Mar 18, 2026 | |
Horde Overrun audio | The music in this game was created using AI. | merius | - | Mar 18, 2026 | |
Re:Echo art | Generative AI was used in the creation of some art assets in this game. | f8game.studio | - | Mar 18, 2026 | |
Howl Of Heavens audio | The music for the game was generated and processed. | kokonGames | - | Mar 18, 2026 | |
PIERCING text | Generative AI is used only for translation purposes. The original text is in Japanese, and English expressions have been... | Buri Games | - | Mar 18, 2026 | |
In Vino Veritas audio | Very limited use of AI for minor assets and music support | Lesson Not Learned Games | - | Mar 18, 2026 | |
Supernatural Haven audio | AI-generated resources were used for certain character voice lines in the promotional trailer. | Sleepy Cat Studio | - | Mar 18, 2026 | |
Bullet Head art | The game uses some AI-generated images. | Warkuda | 10 | Mar 18, 2026 |
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