AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
13645
13,645
disclosures tracked
+13645 this week
61%
Visual AI
most common disclosure type
61% of all disclosures · 2.8x vs audio ai
26
26%
use AI for 2+ purposes
3483 of 13,645 products
tag: Football (Soccer)
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Pro Soccer Manager 27 arttext | This game uses generative AI to create player images and for localization into languages not spoken by the developer. Al... | Catoo Games | - | Mar 18, 2026 | |
Robo audio | AI used for music improvement. | Anton Vatchenko | - | Mar 18, 2026 | |
HeadBallz art | Generative AI tools were used exclusively for the creation of certain store page visuals (such as promotional or illustr... | CAP Games | - | Mar 18, 2026 | |
Football Rising:Zero to Hero art | Illustrations and visual assets were created using AI image generation tools with manual editing and compositing. Game d... | Den Spade | - | Mar 18, 2026 | |
TicTacFootball code | Tic Tac Football uses AI-controlled opponents to allow players to compete in single-player matches, cups, and leagues. ... | Alberto Tarantino | - | Mar 18, 2026 | |
Foot Simulator arttext | AI was used to create static 2D assets for the game's main menu and store page promotional visuals. Additionally, AI too... | Tunderhead | - | Mar 18, 2026 | |
Anpfiff1 - Retro Fussball Manager codearttext | This game was developed with AI assistance for programming and code generation. Some marketing graphics and game picture... | Digitale Manufaktur Rudolstadt | - | Mar 18, 2026 | |
Haramball art | AI has been used for generating images for the game | A2B Games | - | Mar 18, 2026 | |
Realms Cup art | As a solo developer some art assets used during the development of the game are generated using AI models with art refer... | Berraco | - | Mar 18, 2026 | |
Goal Gang general | We sometimes use procedural and AI tools to help bring our ideas to life, but every final asset is crafted and guided by... | Turbo Futur | - | Mar 18, 2026 | |
Youth Academy art | The profile pictures used for the young players in the game are generated using AI. Also cover art are created with the ... | Oba Games | - | Mar 18, 2026 | |
Backstage Football art | Artificial intelligence is only used to generate pre-rendered visual and marketing content, such as promotional screensh... | Infrangible Devs | - | Mar 18, 2026 | |
Football Club Inside general | The in-game assets generated by AI | Vladimir Pliashkun | - | Mar 18, 2026 | |
Digital Crypt's Fantasy Marbles art | AI image generation was used to help design the Steam store page capsule images | James Stringer | - | Mar 18, 2026 | |
Retro Soccer Manager Sim 89 codeartaudio | AI has been used for collaborative coding, with full human review of all code. AI may also be used for image generation... | NEXUS ODYSSEY HOLDINGS LLC | - | Mar 18, 2026 | |
Korner 5 art | AI is used to develop some images. | IDC Games | - | Mar 18, 2026 | |
Soccer Fan - Online Multiplayer art | Marketing materials only | UnikhGames | - | Mar 18, 2026 | |
Football Club Manager 26 LIVE art | The game's manager key art image was initially AI generated and then modified. | Halfspace Games | - | Mar 18, 2026 | |
Earth Legends art | Some assets in the game, such as backgrounds, were originally generated using AI, but have been heavily edited and incor... | Picknicken | - | Mar 18, 2026 | |
Street Soccer Simulator art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Soccer Puzzle art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Soccer Penalty Kick art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Hangman Pro art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Sunday League Manager: Horse and Spoon art | The player headshots in this beta version are AI Generated for the time being, I do have an artist working on renders & ... | christianosway | 14 | Mar 18, 2026 | |
Football Academy Manager text | Generative AI was used only for the localization of in-game and store text into languages not natively spoken by the dev... | Hubi | 157 | Mar 18, 2026 | |
Pro Eleven artaudio | We use AI-generated background images, icons, and sounds within the game. | DONTEL | 48 | Mar 18, 2026 | |
Beyond the Pitch audio | Some of the game's music tracks were created using generative AI as a creative support tool. All compositions were manua... | Appocalypse Games | - | Mar 18, 2026 | |
Director Manager Total art | Occasional AI for some prototype backgrounds will be visible in demo until 3D model are added to the game. | Nightwolf Games | - | Mar 18, 2026 | |
Snatch Ball art | We created the steam capsule and few ui elements in the game using AI. | MoonLight Demon | - | Mar 18, 2026 | |
Favela Kick: The Final Goal art | In-game sprites and materials were generated by AI | Vladimir Pliashkun | 43 | Mar 18, 2026 | |
Animal Games art | The Cover art is an AI generated rendition of the characters inside the game . | Christopher V. Costello | - | Mar 18, 2026 | |
Friendly Duel art | Game store pictures | Friendly Duel | - | Mar 18, 2026 | |
AquaBall League arttext | AI is used in certain aspects of AquaBall League's development, but always as a tool to assist and enhance human creativ... | Creative Mindset Productions | - | Mar 18, 2026 | |
Finger Soccer art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
EA SPORTS FC™ 26 general | Generative AI may have been used in creating pre-rendered or live-generated content for this game. All such content is t... | EA Canada | 14.1k | Mar 18, 2026 | |
Ocean Goal art | Store promotional image | Ocean Goal | - | Mar 18, 2026 | |
Retro Soccer art | Logo, splash screen and static menu background were generated via AI. | Plastic Cow Games | - | Mar 18, 2026 | |
Street Soccer Online art | Game name logo, created with artificial intelligence | Jagger Game Studio | - | Mar 18, 2026 | |
中国足球模拟器 art | AI is used to generate mass art assets used in the game, for example, the facial texture of generic soccer players and N... | 悟空实验室 | 124 | Mar 18, 2026 | |
Soccer Pro Simulator art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
SEGA FOOTBALL CLUB CHAMPIONS general | At SEGA Corporation, we utilize generative AI as a support tool for developers, aiming to provide better content to our ... | SEGA | 629 | Mar 18, 2026 | |
职业足球生涯 art | Some scenes, UI elements, character modeling and props are made based on AI painting | 小伍 | - | Mar 18, 2026 | |
Football Life Simulator textart | We use the AI service to make chatting with some NPCs in our game more fun and some loading screens in the game. You wil... | Ludu Arts | 1.4k | Mar 18, 2026 | |
Football Pitch Simulator artaudio | We used AI to create the capsules and library logos for the game's store page. The voices in the trainer and customer di... | Incipient Day | 148 | Mar 18, 2026 | |
Football Life Simulator: Prologue textart | We use the AI service to make chatting with some NPCs in our game more fun and some loading screens in the game. You wil... | trld | - | Mar 18, 2026 | |
Forever World Cup Simulator art | Many images in the game, including team squads, trophies, mascots and some flags are AI generated. | Simcups | 21 | Mar 18, 2026 | |
Average Human Ball Game audio | some in game music was generated with Udio | Ultra Hypa Studios | - | Mar 18, 2026 | |
Skateballers audioart | During the development of the game, the generation of music samples was used, as well as the generation of image element... | Istrebitel RX2 | - | Mar 18, 2026 | |
GOOOOOOOL! audio | The game uses voice acting and music generated using AI | Lohsoft | 1.4k | Mar 18, 2026 | |
Football Referee Simulator art | Some of the in-game images were generated by AI | Vladimir Pliashkun | 454 | Mar 18, 2026 |
65 results
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