AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
13610
13,610
disclosures tracked
+13610 this week
61%
Visual AI
most common disclosure type
61% of all disclosures · 2.8x vs audio ai
26
26%
use AI for 2+ purposes
3473 of 13,610 products
tag: Fighting
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Saveggies text | The translations in this game (excluding English and Polish) were prepared with the assistance of artificial intelligenc... | melancode | - | Mar 18, 2026 | |
Fight Life Legacy art | Some of the promotional and storefront images were created with AI tools and then refined by hand. All of the in-game as... | Blade games | - | Mar 18, 2026 | |
JUST ONE MAN art | Some UI placeholders have been made with AI. The store page capsule art background contains AI generated content. | Raikiri | - | Mar 18, 2026 | |
Soul Descent: Invade of Ether R art | All character designs are conceptually created and developed manually by our game designers. However, during the pre-pro... | KAKU DIGITAL LIMITED. | - | Mar 18, 2026 | |
STICKMAN DX : MEGA FIGHTERS art | Illustration images created using AI | LITTLE Z | - | Mar 18, 2026 | |
Fight Like a Chicken audiocodetext | AI was used in music and coding assistance and marketing text. No art, character design or animation was assisted by AI. | Uncanny Games | - | Mar 18, 2026 | |
Path of the Herald: Character Creator codeart | The app was developed through both my own coding effort, as well as back and forth coding prompts with ChatGPT 5. Addit... | Herald Games | - | Mar 18, 2026 | |
The Last Night: Zomie Attack art | There is Pre-Generated AI On the Store Page Capsules and some in game assets. | JamieGames | - | Mar 18, 2026 | |
Little Brave Adventurer art | Main logo picture is AI adjusted. However, The rest of the pictures like the adventurer inside the game after selection... | Xray | - | Mar 18, 2026 | |
Boxing Pro Simulator art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
CRACKED general | Used to generate assets for marketing material. | PurrNet | 125 | Mar 18, 2026 | |
SIRO art | 1. achievement icon image 2. 1 In-game images. | X Soft Studio | - | Mar 18, 2026 | |
Off the Beaten Track art | Some visuals were generated, then refined and customized to fit the game’s style and atmosphere. | Blackroot Studios | - | Mar 18, 2026 | |
FallingBattle artaudio | Some images or sound effects are generated by AI. | syhdaniel | - | Mar 18, 2026 | |
Olinda Fighters general | Our team used artificial intelligence to create the initial segment of the product’s promotional video | CX Studio Games | - | Mar 18, 2026 | |
Virtual Drug Dealer audio | Some music and voice lines were made using AI | DeleVR | - | Mar 18, 2026 | |
Brainrot Animals Fighting art | We used AI to create models of characters and several 2D images. | River Way Studios | 28 | Mar 18, 2026 | |
Medieval Hero's arttext | AI tools were used to help generate some visual assets and store page materials (images and text). The developer curated... | Trottomatic | - | Mar 18, 2026 | |
Operation : Strike & Secure art | Operation: Strike & Secure uses generative artificial intelligence to create certain visual elements, including the back... | WanderLab | 13 | Mar 18, 2026 | |
Sylvester and the entity of Dust audio | This game uses music generated by AI technology (Suno platform) | Benoit Locu | - | Mar 18, 2026 | |
Last Drop art | graphical elements, movie posters etc. | Lohkare Games Oy | - | Mar 18, 2026 | |
Streets of Rageness: Beat 'Em Up Fighter art | AI has been used to develop the game's cover art as well as the game's trailer. | Hard Shark Games | - | Mar 18, 2026 | |
Wummsen Village art | The textures of some assets in the background were enhanced using an ai-pipeline. | JoyJab | - | Mar 18, 2026 | |
Super Platform Tag art | AI was used to assist with basic concept art for some content. | Greg Hoffmann | - | Mar 18, 2026 | |
三國群英傳:格鬥版 art | Our game does not use AI in gameplay, character behavior, or system design. A small portion of the game's artwork was cr... | USERJOY Technology Co.,Ltd. | - | Mar 18, 2026 | |
Hellfire Rampage VR artaudiocode | During development AI was used for : - Images for 3D texturing - SFX generation - Parts of code | Nazar Korinnyi | - | Mar 18, 2026 | |
Takeover art | LOADING SCREENS AND CHARACTER PORTRAITS have been generated by AI. | Oedipe games | - | Mar 18, 2026 | |
Omega Knockout: Punch Boxing audio | The following assets were generated with the help of AI tools: * Announcer voice in-game. * Narrator voice in trailers. | Pixel Dynamite | - | Mar 18, 2026 | |
Political Punchers: 2024 Arena audioart | AI Voice changing software was used for voice overs to change the voice actors voice into character voices. Character ... | GORDO GAMERS | 15 | Mar 18, 2026 | |
Fighters Forge audio | I am currently using ElevenLabs synthetic voices for my eight characters. The synthetic voices are generated from scratc... | Chaotix | - | Mar 18, 2026 | |
Superation audioart | Music is AI generated. Store capsule and library image are AI generated. | Moonsaurus Games | - | Mar 18, 2026 | |
Mutant Boxing League VR art | AI has been used in this game to create backgrounds and some flat illustrations in the game. Backgrounds and images have... | Filmic Studios | - | Mar 18, 2026 | |
Ninja Resurrection: A tale of Kuro general | 1) AI's background music 2) AI's text descriptions | Daniil Lyubimov | - | Mar 18, 2026 | |
MMA Life Simulator art | Some of the promotional and storefront images were created with AI tools and then refined by hand. All of the in-game as... | BNS7 | - | Mar 18, 2026 | |
Bird Game 3 code | We use AI tools to help us develop the game faster, mainly for coding purposes. | Aengel Studio | - | Mar 18, 2026 | |
Street Flicker 3 general | Use generative AI to forge your own unique fighter! | Alphane | - | Mar 18, 2026 | |
RUSHING BEAT X: Return Of Brawl Brothers text | - Text-related: Translation of store descriptions for non-Japanese stores | CITY CONNECTION | - | Mar 18, 2026 | |
RAGER audio | AI was used to generate voiceovers for tutorial. | Insane Prey | - | Mar 18, 2026 | |
Hitmen Havoc art | AI used for some level art | Andreas O. | - | Mar 18, 2026 | |
Legends of Dionysos art | I only used AI for the capsule image. | TheGamingVan | 13 | Mar 18, 2026 | |
Agent Simulation audio | In this game, the AI character's voice is generated with voice generators. | Studio Gamebit | - | Mar 18, 2026 | |
Write 'n' Fight art | Image generation for game update announcements | AVOS' | 33 | Mar 18, 2026 | |
Firelight Fantasy: Force Energy art | Used for creating the game banner | Quacky Games | 146 | Mar 18, 2026 | |
Cyberpunk SFX art | Used for creating the game banner | Whale Rock Games | 204 | Mar 18, 2026 | |
Terrordrome - Reign of the Legends art | Use of AI for backgrounds images in the menu presentation. Some decorative assets in the game like posters and paintings... | Huracan Studio | 155 | Mar 18, 2026 | |
The Risers general | We use Suno, ElevenLabs, Udio, ChatGPT, Meshy, and Replica Studios. | Ignacio Medina | - | Mar 17, 2026 | |
Undead Citadel art | AI-generated content was used for achievement images | Dark Curry S.L. | 261 | Mar 17, 2026 |
47 results
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