AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
13597
13,597
disclosures tracked
+13597 this week
61%
Visual AI
most common disclosure type
61% of all disclosures · 2.8x vs audio ai
26
26%
use AI for 2+ purposes
3470 of 13,597 products
tag: Fast-Paced
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Radiance of Souls art | Some images and textures were created by artificial intelligence. | Langonier | 32 | Mar 18, 2026 | |
Handmania code | AI assistance was used during the coding phase of this game. | Just Game Studio | - | Mar 18, 2026 | |
HYPERVOX audio | This game uses Spotify's Basic Pitch, a machine learning model for audio-to-MIDI transcription. This technology assists ... | Stagnant Water Games | - | Mar 18, 2026 | |
Meow Survivors general | The capsules were created using AI tools. | ILYA KURTAEV | - | Mar 18, 2026 | |
Dying for Parts art | During the development process, AI-based tools are utilized to assist with the creation of visual content only. In all s... | Twikia Studios | - | Mar 18, 2026 | |
Binary Breach audioart | Generative AI tools were utilized during the development of this title to assist in the creation of the game's audio and... | N&N Games | - | Mar 18, 2026 | |
Last Planet art | Some promotional visuals were created using generative AI tools and were then manually edited. | Vertices Art Studio | - | Mar 18, 2026 | |
Prime Protocol artcode | Prime Protocol used generative AI tools during development to assist with drafting and iterating on code and to create s... | Prime Protocol Interactive | - | Mar 18, 2026 | |
MELLDESTROY art | Use of UI Assets and Visual Elements The game uses a combination of custom-made assets and assisted tools for certain v... | CUBE studio | - | Mar 18, 2026 | |
Cunning Crooks art | I used AIs for Items/Skill Icons | Mardus | - | Mar 18, 2026 | |
Greedling: 2D Boss Rush art | The game does not generate content at runtime using AI. Generative AI tools were used only during development to assist... | Goblin Catapult Studio | - | Mar 18, 2026 | |
Saveggies text | The translations in this game (excluding English and Polish) were prepared with the assistance of artificial intelligenc... | melancode | - | Mar 18, 2026 | |
Cube Dodger 3D arttext | I created achievement logos with AI and store logos with Ai, all in game images are created with actual game play and d... | Darren Keathley | - | Mar 18, 2026 | |
Lone Warrior | It helps me create game assets, which I then refine myself. | Noob | - | Mar 18, 2026 | |
Vampire One Blood art | AI was used in the game's thumbnail and was not used in the game's code or any other development resources. However, the... | Juan corp studio | - | Mar 18, 2026 | |
Blockaholic text | I used AI to localize my game. No art, no sounds, no code was generated using AI | Oleg Vasilev | - | Mar 18, 2026 | |
FruitFall Catcher audio | The gameplay background music is AI Generated. | JeanDevsito | - | Mar 18, 2026 | |
QuadKings: Fog of Checkmate art | Some store page images were generated using AI tools and then edited by artists | RoboForgeStudios | - | Mar 18, 2026 | |
Circuit Overload art | Some of the game's visual assets and store page artwork were created using AI-assisted tools during development. No AI-g... | Neon Forge | 11 | Mar 18, 2026 | |
GRIDRUSH audioart | Sound and one image had been generated by AI. If you want to collaborate to change that please contact the creator. | Ruben Prende | - | Mar 18, 2026 | |
Grand Valor audio | AI tools were used for the music. | Spin Slash | - | Mar 18, 2026 | |
Escape the Doom art | Generative AI was used to build the hypercraft component meshes and some marketing materials, such as the Steam capsule. | Symphonatic | - | Mar 18, 2026 | |
Squid Hunt 1923 audio | The in-game music was created with AI | Absturz Interactive | - | Mar 18, 2026 | |
Hacker Society artaudio | Contains AI-generated content (images and sound), no AI generated code. | Rustic Space | - | Mar 18, 2026 | |
BEATSHIFT ARENA artaudiocode | This game was developed by a solo developer using AI-assisted tools to support parts of the creative and technical workf... | Bondigi Games | - | Mar 18, 2026 | |
Roach with Bike art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Fallen Valkyries: Prologue text | AI tools were used for language translation and ensuring linguistic accuracy. | Naptic Studio | - | Mar 18, 2026 | |
WALTO art | This game uses pre-generated AI art. All in-game elements—including illustrations, backgrounds, and bosses—were created ... | KUKUKU GAMES | - | Mar 18, 2026 | |
Suck It Up! art | Enemy models and textures were initially generated with AI and later manually refined by the development team. | ObysByteGames | - | Mar 18, 2026 | |
Bike Stunts Simulator art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Sphereverse art | The images used for the header, store, library, and those related to logos and marketing were created with generative ar... | Sergio Jiménez | - | Mar 18, 2026 | |
MAID MOVING BOXES codetext | LLM was used when writing the code and translating the game. | Partaevil | 130 | Mar 18, 2026 | |
Parcel Frenzy: Get To Work! audio | As a solo developer, I use AI selectively to speed up my workflow, not to replace creativity, but to support it. For exa... | DeadEagle | - | Mar 18, 2026 | |
Proxy Project Ouroboros art | I just made two paintings for the left wall of the hub world because I wanted to make something pretty myself but didn't... | Ricardo Vindas | - | Mar 18, 2026 | |
MechsNBugs artaudiocode | This game was made by a solo developer aka human being. Some visual and audio assets were built with AI support, then r... | Purple Tortoise | - | Mar 18, 2026 | |
Totally Fair Boxing audiotext | A small number of sound effects were generated using AI. Please note all voice acting in the game was created and perfor... | CoDeanGames | - | Mar 18, 2026 | |
GAMEBORO general | AI is used to parse results relating to the question they are asking. When playing a game, the results are tailored to t... | Studio Monolith | - | Mar 18, 2026 | |
The Elomont Raider textart | AI translation with manual edited language localization; A few icon pictures; | Louis & Happy Indie Game Studio | - | Mar 18, 2026 | |
Mission Rumble art | This game utilizes generative artificial intelligence to create pre-rendered visual assets such as pixel art sprites, in... | Quantix | - | Mar 18, 2026 | |
Off the Beaten Track art | Some visuals were generated, then refined and customized to fit the game’s style and atmosphere. | Blackroot Studios | - | Mar 18, 2026 | |
Tegula - Rise of the Roman Republic audio | Placeholder AI-generated unit voice-lines in current playtest build, no AI usage targeted for final release build. | Restless Toucan | - | Mar 18, 2026 | |
Delta art | some of the game textures generated with AI assisted tools | 0xc3pti0n | - | Mar 18, 2026 | |
BATTLE SHADOW ARENA art | This game includes pre-rendered content created using generative AI tools. Battle card illustrations and store marketing... | Zni Games | - | Mar 18, 2026 | |
SLIDEFORCE audio | Some soundtracks are generated by AI | sourcelocation | - | Mar 18, 2026 | |
Project Mayhem artaudio | AI-generated UI/UX 2D content, game background music | Total Mayhem Studio | - | Mar 18, 2026 | |
Anime Dream Match: Girls 2 art | The background images and girls pictures are pre-rendered AI art | Blender Games | - | Mar 18, 2026 | |
Spell Beat general | We sometimes use AI to kickstart ideas or test directions, but everything in Spell Beat is shaped, reworked, and hand-po... | Melodica Interactive | - | Mar 18, 2026 | |
Penguin's Dark Ascent: Rise of the Penguins 2 art | The game uses ai for the cover art and some assets in the game. | Bill Woo | - | Mar 18, 2026 | |
Trouble Dash art | No generative AI is used in the game. Only store/library capsules were created with the help of generative AI. | Dark Shift Games | - | Mar 18, 2026 | |
Konpira Fune Fune art | To streamline the creative process, AI-assisted tools were used to enhance and accelerate artwork production, ensuring a... | Noetic Light Studios | - | Mar 18, 2026 |
106 results
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