AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
14449
14,449
disclosures tracked
0 new this week
61%
Visual AI
most common disclosure type
61% of all disclosures · 2.8x vs audio ai
26
26%
use AI for 2+ purposes
3770 of 14,449 products
tag: FPS
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Missed Call textaudio | Dialogues in the game are structured with the help of AI tools, and temporary AI voice lines are used to convey the stor... | Nimmen Studios | - | Mar 18, 2026 | |
My House on the 9th Floor arttext | Some development and marketing materials may have been assisted by generative AI during pre-production (concept explorat... | RSapling | - | Mar 18, 2026 | |
街灯 -machinohi- audiocodetext | AI was utilized in the following areas of this project: Background music (BGM) for the credits. Programming assistance. ... | Waterfall Studio | - | Mar 18, 2026 | |
MOLOKAUST text | Artificial intelligence was used to translate the game into all languages. | TAF | - | Mar 18, 2026 | |
Black Wedding audioart | most of the voice acting is generated from AI generated and some of the props generated with AI | Hwashin Games | - | Mar 18, 2026 | |
Ninja Vs Bomb art | This game uses generative artificial intelligence to enhance visual design and branding assets. Specifically, AI-assiste... | Sprem | - | Mar 18, 2026 | |
Assassin of Monsters 2 Spacenator art | Game logo at steam store page, headers and menu images made with ai tools | Saylor Games | - | Mar 18, 2026 | |
OVERDEAD art | The logo was created using AI | rushandev1 | - | Mar 18, 2026 | |
Defender of the Orcish Marches audioart | This game used generative AI to create sound effects, music, and the splash screen | GameStrubios | - | Mar 18, 2026 | |
Mystic Grove audioart | Mystic Grove uses generative AI in a limited supporting role for certain pre-rendered content, including music and some ... | Stefan Grob | - | Mar 18, 2026 | |
QDFracture artcode | Use of Generative AI This game makes selective use of generative AI tools as part of its development pipeline. Generat... | Mariano Miguel Lanzi | - | Mar 18, 2026 | |
RebelZ audio | Only the music in the teaser video is AI-generated. | SoloNode | - | Mar 18, 2026 | |
Silent home audio | With the help of neural networks, voiceover was made in Silent home. | Red Kraken studio | - | Mar 18, 2026 | |
Portable Ops 2 general | Some Menu items that I had trouble with re doing again | Outlaw Games | - | Mar 18, 2026 | |
Maze of Mask art | Since we are a small team of two, we used generative AI to create some 3D objects and 2D textures or UI components. | Barlas Game Studio | - | Mar 18, 2026 | |
Kings Archer VR art | Some of the visuals in the game were created using AI. | OttoGames | - | Mar 18, 2026 | |
The Turkish Legacy art | We use generative AI tools to enhance the visual quality of our in-game cutscenes and to create some of the marketing as... | Caner Çeleksiz | - | Mar 18, 2026 | |
Medieval Tavern Simulator art | Some images were generated using artificial intelligence. | Superwolf Game Studio | - | Mar 18, 2026 | |
Dry Meadow artaudio | AI-based tools have been used in editing of some misc. graphics/audio assets. | Crawdeloch | - | Mar 18, 2026 | |
Warstate art | Loading Screen Images | AngourGaming | - | Mar 18, 2026 | |
FLEEING ESCAPE audio | This game feature a fictional AI entity, and developer of this game uses AI voice acting for this AI entity, although fi... | Skull Drill Studio | - | Mar 18, 2026 | |
PAVLOV23 general | Some early development assets were created with the assistance of generative AI tools, primarily for concept exploration... | poligon13studio | - | Mar 18, 2026 | |
YEKO art | A single 3D model in the game was initially generated using an AI-assisted tool during early development. This asset was... | BEGA Game Studio | 21 | Mar 18, 2026 | |
Nerobreak: Cult Fall art | AI is used to create the graffiti textures in the game, which are found on buildings in the streets and sometimes indoor... | Walther Von Crade | - | Mar 18, 2026 | |
REMNANT: Rebirth art | We utilize generative AI tools to create specific pre-rendered assets used in the game's introduction, including atmosph... | Hysteresis Studio | - | Mar 18, 2026 | |
BeastBreak: Monster Horde Shooter art | Used ai to improve graphics in store and in the game. | PHTCompany | - | Mar 18, 2026 | |
P2W : The Party Show art | Generative AI was used to create some of the 2D banner images and decorative UI elements within the game. | Wallet Warriors | - | Mar 18, 2026 | |
The Fast and the Fallen artaudio | AI tools were used only to generate background images and music for the title/menu screen. | GraveBound Studios | - | Mar 18, 2026 | |
Valkyrie Wave artaudio | The game is being developed by a small team. To speed up development, we used artificial intelligence for character desi... | Valkyrie Wave | - | Mar 18, 2026 | |
The Curse in the Village - Remastered art | Designs needed for the store entrance | AnilinA | - | Mar 18, 2026 | |
BLACK ART artcode | Generative AI tools were used during the development process for coding assistance and creating certain visual textures ... | Black Art Game Studio | - | Mar 18, 2026 | |
Bigfoot Hunting art | AI-generated art objects | VRCFORGE STUDIOS | - | Mar 18, 2026 | |
Quarantine Zombies - Prologue audio | Voiceovers for some NPC characters. | Stones Games | - | Mar 18, 2026 | |
Flow textaudio | AI helps with writing simple scripts, voice acting, and music composition | rushandev1 | - | Mar 18, 2026 | |
Megashootsplosion codeart | MEGASHOOTSPLOSION is developed by a solo developer. Generative AI tools were used to assist with portions of the code an... | Brady Kearley | - | Mar 18, 2026 | |
KILLGUN art | Some images in the game were created using AI, and some screenshots were processed using AI based on original screenshot... | Hunt Studio | - | Mar 18, 2026 | |
ZeGunner art | I used AI to generate the game icon and images for the Steam store | Jose Santos | - | Mar 18, 2026 | |
REDSTREAM DISPATCH artaudio | This game uses generative AI tools to assist in creating a small number of static pictures and audio files. | VirtualVillain | - | Mar 18, 2026 | |
Last Courier art | The store capsule assets for this game were created using generative AI. | Blightcore Studio | - | Mar 18, 2026 | |
Arcane Spellforge: Core Defense general | This game uses generative AI tools during development only. AI is used to support the creative process, such as early pr... | Arcane Labs | - | Mar 18, 2026 | |
Apococlicks art | Ai used to generate some game textures and art. Will be replaced before full release. | The Malcavian | - | Mar 18, 2026 | |
Libertine: King of Hearts audio | Voice changing AI used so that one voice actor can play multiple characters. | Hasnotalent Media | 19 | Mar 18, 2026 | |
Femboy vs Nazis art | The images were generated using artificial intelligence. | Hellim Studios | - | Mar 18, 2026 | |
TheSecretİslandOfFear art | Artificial intelligence has been used as a supporting tool in the background design and concept art of store visuals. | hamza sonay | - | Mar 18, 2026 | |
Far Beach: Desire Remains artaudio | Some video chat scenes in the game feature pre-generated content created with generative artificial intelligence in an a... | the NineLust Studios | - | Mar 18, 2026 | |
Maestro art | AI-generated content is used in a limited capacity for certain images and video materials. No AI tools were used in the ... | Maestro Devs | 11 | Mar 18, 2026 | |
Battle Magi artaudio | AI was used to create some icons, sounds, and music. | MalecTeam | - | Mar 18, 2026 | |
Diamond Island audio | The character voice in Trailer | LIDO GAMES | - | Mar 18, 2026 | |
Getting Dates IRL text | This game uses generative AI tools during development to assist with the creation of written content, including dialogue... | DevOfOne | - | Mar 18, 2026 | |
wozitdev's 3D Sniper code | IDE Tooling | wozitdev | - | Mar 18, 2026 |
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