AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
13658
13,658
disclosures tracked
+13658 this week
61%
Visual AI
most common disclosure type
61% of all disclosures · 2.8x vs audio ai
26
26%
use AI for 2+ purposes
3487 of 13,658 products
tag: Extraction Shooter
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
NeverCOM art | Icons and textures | Shenzhen Huajian Network Technology Co., Ltd | - | Mar 18, 2026 | |
UNHUMAN art | This game uses generative AI tools during development to assist with the creation of certain visual assets. | Kinda Lowkey Games | - | Mar 18, 2026 | |
Null Reach art | We use AI to generate simple, generic assets that are not central to the game’s identity. This allows our artists to foc... | Vessel Interactive | - | Mar 18, 2026 | |
Requisition VR: Hunt & Extract audio | In our game, AI is used to produce background music for the radio installed in the shelter. | Spheroom | - | Mar 18, 2026 | |
Nuclear Epoch art | We use AI to generate some icons. | Cat Play Studio | - | Mar 18, 2026 | |
DAMex : Dark Matter Exodus audio | Original soundtrack with custom arrangements. Some cinematics use generated content | Benoit Locu | - | Mar 18, 2026 | |
Extraction Manifest art | Promotional images and some pixel art assets in this game were generated by AI. | Hello Mirror | - | Mar 18, 2026 | |
R.I.P. - Reincarnation Insurance Program art | AI generation tools were used to assist in the creation of store marketing assets (such as capsule art) and some in-game... | WarmCore Studio | 2k | Mar 18, 2026 | |
Addition Subtraction Multiplication Division Magician codeart | In the game, AI tools were used to assist in completing the code and drawing work, and most of the content generated by ... | 危途旅行团TravellersOnHazard | - | Mar 18, 2026 | |
European Deadzone: Polesie arttext | AI was used during development to generate certain scenes, character designs, and location backgrounds. No AI-generated ... | TinyTerror Interactive | - | Mar 18, 2026 | |
Game Lens codeart | AI tools were used during the development of Game Lens primarily for code assistance and content generation. Specificall... | Likhoi | 12 | Mar 18, 2026 | |
Project: V.I.R.A. art | I used AI-assisted tools during development to help create some visual elements. All AI-generated assets were used as a ... | Anton Sharipov | - | Mar 18, 2026 | |
Internal Incident artaudiotext | Due to limited development resources, some assets, including images, icons, models, sounds, and text, were created using... | Deadly Donut | - | Mar 18, 2026 | |
《十三州行动》三国搜打撤 arttext | Some parts of the game use AI-generated technology to restore historical illustrations, historical artifacts and other p... | 绝汪 | 303 | Mar 18, 2026 | |
Off The Grid artaudiotext | We use AI to support development by generating early concept art, audio samples, and translations, all of which are refi... | Gunzilla Games | 1.2k | Mar 18, 2026 | |
Exit Ways art | One background image using AI | ASKES | - | Mar 18, 2026 | |
Rockhounds arttext | We are a small team building an ambitious world on an indie budget. To bring Rockhounds to life, we utilize generative A... | Triangle Studios | - | Mar 18, 2026 | |
Lost Rift arttext | We use Adobe® Photoshop® software and Adobe® Generative AI image-editing software as part of our 2D icon generation pipe... | People Can Fly | 1.1k | Mar 18, 2026 | |
VOID DIVER: Escape from the Abyss artaudio | Used for initial concept and reference of in-game background art and background music. | STUDIO NEMO | - | Mar 18, 2026 | |
Dear Brother: Beware of the Witch art | We only used AI to expand our artworks. | Chapter3 | - | Mar 18, 2026 | |
SEXDIVERS 🔞 art | The design of game logo is created by our designers manually, but we also use neural networks in pre-production to help ... | Octo Games | 288 | Mar 18, 2026 | |
MARINES VS GOD audioartcode | AI used to create some sounds, images and help to fix scripts | Marines vs God team | - | Mar 18, 2026 | |
C.A.S.T. artaudio | We used AI for a few textures and voice acting, but we’re planning to replace them if the game does well after the full ... | Ascension Studio | 676 | Mar 18, 2026 | |
Reaper Actual art | Reaper Actual features portraits of NPCs in our in-game faction marketplace that were generated using generative AI. | Distinct Possibility Studios, Inc. | - | Mar 18, 2026 | |
Dreadweave audio | Voice Acting | DeadGrass Games | - | Mar 18, 2026 | |
Slightly Off World artaudio | The developer is a skilled artist who has created all of the art, except for some music and sound effects that were part... | Lofty Robot | - | Mar 18, 2026 | |
Shell Runner audio | We've created voice lines for the player's hub A.I. companion, known as L.A.N.A. (short for Logical Artificial Neural As... | Reija | - | Mar 18, 2026 | |
Darkblade Ascent art | Some UI elements and icons have been made using AI. | PST Games | - | Mar 18, 2026 | |
ARC Raiders general | During the development process, we may use procedural- and AI-based tools to assist with content creation. In all such c... | Embark Studios | 178k | Mar 18, 2026 | |
Steel Hunters audio | During the beta phase of Steel Hunters, we may use AI-generated voices for certain in-game characters, including the ann... | Wargaming Group Limited | 2.1k | Mar 18, 2026 | |
SYNDUALITY Echo of Ada audio | The following portion of the in-game audio was created using an AI-generated text to speech program and reviewed by the ... | Game Studio Inc. | 719 | Mar 18, 2026 |
31 results
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