AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
13612
13,612
disclosures tracked
+13612 this week
61%
Visual AI
most common disclosure type
61% of all disclosures · 2.8x vs audio ai
26
26%
use AI for 2+ purposes
3473 of 13,612 products
tag: Destruction
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
UNCHI code | AI used for debugging. | TenshiGamesLLC | - | Mar 18, 2026 | |
Invocus art | Generative AI was used to assist in the creation of pre-generated visual assets for the store page and Steam Community m... | Twisted Hollow | - | Mar 18, 2026 | |
Heritage Flipper arttext | In-Game Assets: We use AI tools to assist our small team in creating some 2D assets like UI icons and decorative texture... | Four Arms Games | - | Mar 18, 2026 | |
Cube Grinder Factory artaudiotext | Cube Grinder Factory uses AI only in a few select instances, and it serves solely to support creative human work. Our Pr... | Knidaria Games | - | Mar 18, 2026 | |
Streets of Miami VR text | I used BEZI and AI to help write scripts because im literally only one person and it would take 15 years and potentially... | MDRNgames Inc | - | Mar 18, 2026 | |
Canyon Raid art | Static images and logos in store where generated with help of AI. | Asto Games | - | Mar 18, 2026 | |
What's in the box art | AI was used to generate some of the images | PALINI | - | Mar 18, 2026 | |
Overtorque text | Generative AI was used to assist in creating some of the game's content, including text, localization, and marketing mat... | Last Tower | - | Mar 18, 2026 | |
Appetite for Destruction art | I use AI to create some graphical elements, such as store elements, and some in-game graphical elements: loading screens... | Vandal Studio | - | Mar 18, 2026 | |
Wings of Vi 2 audio | Some AI sound effects and music. | Grynsoft | - | Mar 18, 2026 | |
Cube Burst 3D general | This game and its marketing materials include AI-assisted assets refined to fit the creative vision. | NanningsGames | - | Mar 18, 2026 | |
UKNON Jones - Portal code | The AI was generated to create some scripts for the game's programming. | Guynelk ROSAMONT | - | Mar 18, 2026 | |
PAG: Post Apocalypse Guns art | AI was used to create placeholders of 2D sprites used in parts of the UI and as stage prompts. All of these elements wil... | Smiling Face | - | Mar 18, 2026 | |
Nuclear Design Bureau arttextcode | This game uses AI-assisted images, text, and code created during development; all content was reviewed and edited by the... | Design Bureau KB-11 | - | Mar 18, 2026 | |
Watt's the Limit? codeart | Generative AI tools were utilized during the development process solely as assistive tools. They were used to help with ... | Tobo Games | - | Mar 18, 2026 | |
Fragile Frontier artaudiotextcode | Fragile Frontier is made by Lost Rabbit Digital: two siblings who handle all the coding, music, writing, and playtestin... | Lost Rabbit Digital | - | Mar 18, 2026 | |
Arnaud Thion's Dragons 2 audioart | Music was generated with AI. Store images by generative AI. | Arnaud THION | - | Mar 18, 2026 | |
Andromis art | One promotional poster image was made with AI. No in-game or gameplay content uses AI. | Andromis Games | - | Mar 18, 2026 | |
Outpost Market Simulator art | Used only for store page assets | Overload Games | - | Mar 18, 2026 | |
Black Signal art | Some promotional artwork on this page was created using AI-assisted tools. All in-game assets are original and manually ... | Matthew Lalande | - | Mar 18, 2026 | |
Wreckborn text | Some game content was translated with the assistance of AI tools. | Krystian Dobaczewski | 10 | Mar 18, 2026 | |
STRIKERS 1945 general | Some parts of the game trailer include AI-generated content. | Zerodiv | 10 | Mar 18, 2026 | |
Ludicrum art | AI is not used for any major assets or parts of Ludicrum's development. The limited usage was for a few custom generated... | Cheese Tart | - | Mar 18, 2026 | |
Edge of Destruction audio | Music is expanded using Suno AI Characters voice acting is done using Eleven labs I got some help from AI in the first m... | Surin | 14 | Mar 18, 2026 | |
KACAU audio | Some placeholder voice lines were generated using AI. | Josia | - | Mar 18, 2026 | |
Shadow of Oryda codeaudioart | This game makes moderate use of generative AI during development, including for code generation, music creation, and som... | insideside | - | Mar 18, 2026 | |
Bunny Hopper art | Used for creating the game banner | Whale Rock Games | - | Mar 18, 2026 | |
Rift Miner textaudioart | - AI-assisted localization - AI-generated logbook voice - AI-assisted creation of select icons | TIDERAFT | - | Mar 18, 2026 | |
Xeno Strike arttext | Game uses AI only for visual and text content. Card illustrations and free avatars were created with the help of AI tool... | Rocket Haze Games | - | Mar 18, 2026 | |
Arcane Overdrive art | Our game uses AI-powered images for store assets. Images will change before the game is released. | Nords | - | Mar 18, 2026 | |
Sorcerum text | During the development of this game, we used generative AI to help brainstorm early concepts for some of our characters ... | Karanlık | - | Mar 18, 2026 | |
HYPERTRASH ~極限ブチギレ請求書~ audio | This game includes background music generated using Suno, an AI-based music creation platform. All tracks used are com... | DirtyYokohamaProduction | - | Mar 18, 2026 | |
Wander Her Way VR artaudio | AI was used to generate some 2D graphics, primarily to improve the quality of some textures to 4K and 8K. Text to Speech... | Radoslaw Kutowinski | - | Mar 18, 2026 | |
Robots Arena Fight art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Turbo Carnage art | Some of the 2D sprite assets and promotional images (such as the store capsule artwork) were partially generated using A... | Haylaz Games | - | Mar 18, 2026 | |
Five Stars audio | Some sound effects were generated using ElevenLabs AI tools during development. No AI is used during gameplay. I definit... | N.R. | - | Mar 18, 2026 | |
Fire Them All arttext | Some of the store page icons and text translations are generated using AI. | GonbeiGames | - | Mar 18, 2026 | |
Just Dig codeaudio | Part of the game code uses output generated by AI. The in-game background music is generated using Udio. | Parsley Crab | - | Mar 18, 2026 | |
Aethelon text | AI localization for Steam store page and in game menus. | Aethelon Studio | - | Mar 18, 2026 | |
Empty Space: The Creator audioart | The characters voices are generated by Eleven labs. The Music is generated by Suno AI. Character images used in pictur... | Morteza Ahmadi | - | Mar 18, 2026 | |
UNIVERSE SLIME art | Some 3D models and textures are generated by AI. | Mash Potato | - | Mar 18, 2026 | |
Mad Birds art | Game backgrounds are generated by AI | Andrei Chakhovich | - | Mar 18, 2026 | |
Evil Superhero Simulator art | The store page and menu of the game are an AI-Generated image. I am unfortunately just one person and cannot afford a di... | Superhero Central | - | Mar 18, 2026 | |
Archive : Zero audioart | Certain resources, including music and images, were created with the assistance of AI. No AI systems are included. The ... | TeamRedy | - | Mar 18, 2026 | |
CursorMMO audio | The two videos on the store page have licensed generated music from Suno. | Kane Waltman | - | Mar 18, 2026 | |
JustBecause art | Generative AI was used to create the images for the store. | clcmd9701 | - | Mar 18, 2026 | |
GSK art | Some of the game's visual assets, including concept art and the cover image, were generated with the help of AI tools an... | Caio Ragazzi | - | Mar 18, 2026 | |
Italian Brain Brawl art | Most character art is AI generated as you might expect. | Morrigan Labs | - | Mar 18, 2026 | |
Riftborn art | This game used generative AI tools during development to have early placeholder UI/2D Art Assets. No generative AI is us... | MoonRift LLC | - | Mar 18, 2026 | |
Doomriderz text | Some languages were AI translated from English. | SlicedBlue 3D | - | Mar 18, 2026 |
164 results
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