AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
13634
13,634
disclosures tracked
+13634 this week
61%
Visual AI
most common disclosure type
61% of all disclosures · 2.8x vs audio ai
26
26%
use AI for 2+ purposes
3479 of 13,634 products
tag: Dark Comedy
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Streets of Miami VR text | I used BEZI and AI to help write scripts because im literally only one person and it would take 15 years and potentially... | MDRNgames Inc | - | Mar 18, 2026 | |
Confessional Simulator artaudio | Some visual and audio assets were created with AI assistance as part of our creative process. | null.exe | - | Mar 18, 2026 | |
I WAS A KING textaudio | AI is used to generate the voices and advice of two opposing royal advisers (Left and Right Councillor). Each turn they ... | Heritage Incorporation | - | Mar 18, 2026 | |
섹시 여전사 피오라(Sexy Warrior Fiora) art | All illustrations in the game are 100% AI-generated. All assets are pre-rendered and fixed, meaning no illustrations or ... | SEO SOFT | - | Mar 18, 2026 | |
Hero's Guild text | - Art assets - Store description - We wrote it together (with AI assistance) - Marketing materials | Antoni Saez | - | Mar 18, 2026 | |
Mental Break codeart | AI was used in the coding of this game. Some placeholder assets are AI, but rest assured we have excellent human artists... | Keaton Lee | - | Mar 18, 2026 | |
Secuhibit artcodetext | This is my first game, and I used AI as a learning assistant throughout development — from understanding basic programmi... | LastRain | - | Mar 18, 2026 | |
Gorotsuki Paradise arttext | Most of the images and translations are created using generative AI. | Kojika Games | - | Mar 18, 2026 | |
What A World codeaudio | The game was programmed by the developer. AI was used as a code-reviewer and suggested changes were implemented within i... | Jesse Bensen | - | Mar 18, 2026 | |
패배자 박중붕(사랑이 뭐야?) Loser Park Jung-bung(What is Love?) art | Some illustrations (CGs) and promotional videos included in this game were created using AI image and video generation t... | SEO SOFT | - | Mar 18, 2026 | |
Don't press X to free the pirate! audio | If you could peek inside my code or topology, you would BEG me to use AI to fix it. BUT NO. This crap is handmade and st... | Okamisen | 14 | Mar 18, 2026 | |
YOU vs Zombies textart | How Does It Work? The Human-Led Creative Process Players will start their game by participating in a time traveling Ri... | 10six Games | - | Mar 18, 2026 | |
A Whittle Tale art | AI is leveraged for game icons. | Mangy Goblin Games, LLC | - | Mar 18, 2026 | |
Drunk But Not Wasted Monk art | We use AI in early conceptual design, to figure out an appropriate background art. We then go through several iterations... | BRB Drama | - | Mar 18, 2026 | |
Ragdoll Operations general | This game uses traditional, non-generative AI only for gameplay logic such as enemy navigation, combat behavior, and bas... | Mehmet Bilici | - | Mar 18, 2026 | |
Dungeon Flop art | Some visual and promotional assets were created using generative tools under developer supervision. No live or gameplay ... | Roll4d4 | - | Mar 18, 2026 | |
The Final Like general | A small number of game assets are AI generated. | Kaltern | - | Mar 18, 2026 | |
The Ogre King art | Some 2D art assets were initially created with the assistance of AI tools and then manually edited and finalized by the ... | MineHole | - | Mar 18, 2026 | |
Halloween Mystery: 100 Hidden Object Fruits code | "The game's visual and audio assets (art, sound, music, and primary narrative) do not contain generative AI content. The... | ArPeaKK Games | - | Mar 18, 2026 | |
久我山栞の死様手帖 art | Generative AI was used solely to assist with select background assets, exclusively through Adobe Firefly, a rights-clear... | Laplacian | - | Mar 18, 2026 | |
ShrednSpread audio | Created with a mix of AI tools and human touch – recorded, remixed, and lovingly polished in Audacity. | Sculptyfix | - | Mar 18, 2026 | |
Hell Architect: Survivors art | Some creative mockups was made with AI by the designers, and then used by our artists as general inspiration. | Leonardo Productions | - | Mar 18, 2026 | |
Hotdog Delivery Hotdog art | Nano Banana & Tripio used for some visual assets. | tinyaxe | - | Mar 18, 2026 | |
Necro Genesis artaudiotext | The in-game images, music, voices, and translations were created using AI. | Seriass Games | - | Mar 18, 2026 | |
Grand Donald Trump Simulator artaudio | In-game content, including images and voices, is created using advanced generation tools | Nuke Island Games | - | Mar 18, 2026 | |
Escobar Simulator art | Artificial intelligence was used in the cover photo and visuals of the game. | GalaxyVerse | - | Mar 18, 2026 | |
Angry Cleaner VR audio | Some sound effects were created using artificial intelligence. | Vnow Games | - | Mar 18, 2026 | |
Blood High! artaudio | After receiving feedback from many players, we will be replacing all AI-generated assets through upcoming updates. Curr... | ALLAF GAMES | - | Mar 18, 2026 | |
Hong Kong 2097 art | Much of the enemy graphics were made with the help of generative AI. However, none of them are simply used "as is." Gett... | Kanipro | - | Mar 18, 2026 | |
伪人女友又怎么了? art | Using AI to generate some character portraits, background images, etc | Kwing works | - | Mar 18, 2026 | |
Vichitra - Chakra artaudio | We are using Generative AI for our Main Capsule, Header Capsule, and Small Capsule, which are displayed across the Steam... | The Chakra Games | - | Mar 18, 2026 | |
Dungeon Devotion art | - AI helped with some of the base character designs. - Each design was then hand-painted over for refinement. - Every an... | Pink Tea | 169 | Mar 18, 2026 | |
Clive is a Good Guy textart | An LLM was used for some text, marketing and video backgrounds. | Indolent Games | - | Mar 18, 2026 | |
Fapout 69 ☢️ art | The game logo design is crafted manually by our designers, with neural networks used during pre-production to speed up r... | Play and Cum 💦 | 147 | Mar 18, 2026 | |
Cult of the Rotten Moon general | This game game uses AI for the creation of content or other assets. | Fun Jar LTD | - | Mar 18, 2026 | |
Sime Returns artaudiotext | AI tools were used in a limited, supporting role during development to assist with certain technical and creative tasks.... | Grande Spallone Games | - | Mar 18, 2026 | |
Office Chug arttext | "Some of the game’s pre-rendered assets, including anime-style images, were created using generative AI tools. Additiona... | ByteLyft | - | Mar 18, 2026 | |
The Suburbs art | The Logo was developed with the help of AI. Animations are AI generated. | The Sexy Chinaman | - | Mar 18, 2026 | |
LUCIFERIANISM audioart | I used Elevenlabs AI Voice Robots to do all the voicework in the game. A few store page images have been created with C... | THE DEVIL 666 | - | Mar 18, 2026 | |
Exorcide INC. art | Search for references, polishing of art, help with ideas, creation of 3D blocking. | Ktotto Production | - | Mar 18, 2026 | |
Sunny's Sissy Saga art | Nearly everything in this game was hand drawn, and then run through a local stable diffusion program to clean it up. You... | Lood Zoo | - | Mar 18, 2026 | |
Prohibition general | Some elements can be generated using AI. | Stebor Games | - | Mar 18, 2026 | |
Drugs & Gambling audio | The music was generated using AI. | Kyle Kerlikowske | - | Mar 18, 2026 | |
Best. President. Ever! arttext | This game uses AI-assisted tools for approximately 50% of its development. We use AI to help generate early drafts of ar... | Phuck You Games | - | Mar 18, 2026 | |
Focus Group - First Day art | We used generative AI tools to help us create some of the pictures of this store page. | - | 51 | Mar 18, 2026 | |
Fred Fuches Around code | I have used AI for assistance in scripting the game's minor mechanics. | BrickWäll | - | Mar 18, 2026 | |
The Grass Reaper art | Background image generated by AI. | Canary Yellow Games | 13 | Mar 18, 2026 | |
GAIONIN WAR don't combine arttext | Use AI-generated images and convert them into paintings to use as concept art for the main menu and in-game simulated a... | Boujin 【棒陣】 | - | Mar 18, 2026 | |
C4 Clicker: First Mint art | AI assisted development was used to enhance visual effects, polish animations, and streamline design workflow helping de... | Capital Caps | 21 | Mar 18, 2026 | |
PHARMA INC (TM) SIMULATOR general | Generative AI was used for supporting the generation of game elements. No dynamic, "live" AI content is present. | The Extremely Tiny Game Studio | - | Mar 18, 2026 |
167 results
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