AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
14449
14,449
disclosures tracked
0 new this week
61%
Visual AI
most common disclosure type
61% of all disclosures · 2.8x vs audio ai
26
26%
use AI for 2+ purposes
3770 of 14,449 products
tag: Crime
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
KUNTEYNIR art | The game to contain art assets generated by artificial intelligence. | OPG EUPHORE | - | Mar 18, 2026 | |
Crown & Coin: The Hundred Years art | AI was used to generate some of the 2D assets and portraits. I have personally selected and verified all generated conte... | MUZINA GAMES | - | Mar 18, 2026 | |
Deliverage audio | Ambient background music (e.g. music blasting in an apartment building) has been AI generated | Majao Games | - | Mar 18, 2026 | |
Organomancer artaudiocodetext | This game was developed with the assistance of AI tools. Character sprites and visual assets were generated using AI ima... | Vanta Chamber Interactive LLC | - | Mar 18, 2026 | |
Mai's Hunger audiotext | The developer uses generative AI tools to create pre-recorded voice-over audio and character dialogue for the in-game cu... | Game Opus | - | Mar 18, 2026 | |
The Ghost Of Solaris audio | Generative AI used for: Voiceover Talents. Musics. | MSP Universe | - | Mar 18, 2026 | |
Ogasm Simulator art | Some visual assets used in the game, such as posters and certain 3D models, were created or assisted using generative AI... | OG Interactive | - | Mar 18, 2026 | |
Nerobreak: Cult Fall art | AI is used to create the graffiti textures in the game, which are found on buildings in the streets and sometimes indoor... | Walther Von Crade | - | Mar 18, 2026 | |
Bread and Blood text | Some in-game item descriptions and texts were initially generated using AI-assisted text tools and then reviewed and edi... | Eraslt | - | Mar 18, 2026 | |
The Abandoned House in Yeongdeok arttext | This game uses generative AI only for certain 3D textures and translation during development. | 티민이 | - | Mar 18, 2026 | |
UmbraNet art | UmbraNet uses generative artificial intelligence to create some visual content that appears both in-game and on the stor... | Eragos Games | - | Mar 18, 2026 | |
No. 9, The Marlowes general | Generative AI was used in small amounts to assist our tiny team. | Four Wins Studio | - | Mar 18, 2026 | |
AI Slop: The Race to AGI artaudiotext | AI was used for the swapped artwork (paintings/statues), for the creation of the character models, for music and for tex... | CezanneSoft | - | Mar 18, 2026 | |
R.E.G.O arttextaudio | Este jogo utiliza ferramentas modernas de inteligência artificial como apoio em etapas específicas do processo de desenv... | oCarrasco | - | Mar 18, 2026 | |
연무 art | We use pre-generated AI assets for background images. However, we do not use any raw AI-generated content directly. All ... | HollowGuys | - | Mar 18, 2026 | |
Midnight At Camp Ashwood artcodetextaudio | I make games as a solo designer, so a few images have been generated for textures and sprites along with editing to make... | Palfrey Games | - | Mar 18, 2026 | |
Auto Tuktuk Mafia artaudio | This game utilizes pre-generated AI content to enhance the visual and audio experience. This includes 2D assets for UI/m... | Gamepoc | - | Mar 18, 2026 | |
One Way Mirror: AI text | This game uses generative AI to create unique detective cases and power in-game conversations. At the start of each sess... | Pigi the Wizard and the Feral Yellow Sheep | - | Mar 18, 2026 | |
Zero Trust art | AI used for generating faces of people | Tomáš Fišer | - | Mar 18, 2026 | |
Trust Me, I Work Here text | NPC dialogue in the game is generated at runtime using a fully local, private AI model that runs entirely on the player’... | Youri | - | Mar 18, 2026 | |
Crime Empire Idle art | Generative AI assisted with early visual prototyping. All outputs were reviewed and manually edited by the developer bef... | Litwire Games | - | Mar 18, 2026 | |
The Unclosed Case: Pike audio | oice Acting: Character voiceovers were created using AI-based voice synthesis tools. Music: The background musics that ... | CazimG | - | Mar 18, 2026 | |
Dirty Business art | Some graffiti textures were created using AI, BASED ENTIRELY ON OUR OWN original in-game/licenced assets. No copyrighted... | Plan Dirty Games | - | Mar 18, 2026 | |
Privacy Not Included - A Motel Simulator audio | Some in-game voice dialogue is generated using AI text-to-speech tools. All dialogue is pre-generated by the developer a... | Zealux Games | - | Mar 18, 2026 | |
Need For Steal audio | This game contains AI-generated music. | Night Badgers Studio | - | Mar 18, 2026 | |
Crime Union art | Game contains images of units, buildings, characters generated by AI. | 54k Games | - | Mar 18, 2026 | |
Crime City Center artaudiocode | The 3D models are standard purchased assets (e.g., Synty Studios) and are NOT AI-generated. Generative AI tools (e.g., ... | MEHMET SIDAR | - | Mar 18, 2026 | |
JACK: 1 % BATTERY - A Detective Thriller art | All visual assets, including capsule images, logo, background illustrations, and character artwork, were generated using... | JD Detective Thrillers Studio | - | Mar 18, 2026 | |
Is Guilty art | Generative AI was used to modify a couple of textures. | KeeraGames | - | Mar 18, 2026 | |
Streets of Miami VR text | I used BEZI and AI to help write scripts because im literally only one person and it would take 15 years and potentially... | MDRNgames Inc | - | Mar 18, 2026 | |
A Spiritual Adventure arttext | The game has a single AI-generated image of deliberate low quality in it, because I wanted to have that. It also has th... | Solar Sausage | - | Mar 18, 2026 | |
Necromancer’s Domain art | During development, generative AI was used as a supplementary tool in the creation of some UI elements and image assets ... | akanecromancer | - | Mar 18, 2026 | |
Gangster Wars arttext | AI used to assist in the creation of some images and text. | Harold Villacorte | - | Mar 18, 2026 | |
99 Lives - Russian Roulette art | Used AI for Game logo and icons | Gamma Games LLC | - | Mar 18, 2026 | |
BYE BYE! POLICE! arttextaudio | AI was used for the following: Title logo Upgrade icons Multilingual localization BGM for bases, stages, and results scr... | Waterfall Studio | - | Mar 18, 2026 | |
The Missing Threads art | Some images and videos contain AI-generated content. | Wynd_dev | - | Mar 18, 2026 | |
Union Of Rivals general | Used for various assets and validation / testing. | 2Play | - | Mar 18, 2026 | |
La Cosa Nostra audiotext | Artificial Intelligence was used for all in-game characters' vocalization, as well as for subtitles and UI in all langua... | Zi Zi Games | - | Mar 18, 2026 | |
Unsolved Case: Whispers Of Elderwick Collector's Edition art | In our game we using a generative AI in some visual assets to help us bring some our ideas to life. | Do Games Limited | - | Mar 18, 2026 | |
Prision in Clicker art | AI was used to generate the gallery's artwork. | Kitsu Games | - | Mar 18, 2026 | |
Gorotsuki Paradise arttext | Most of the images and translations are created using generative AI. | Kojika Games | - | Mar 18, 2026 | |
Arcade Warlord art | Some 2D images were generated or improved with AI. | eVdaimon Games | - | Mar 18, 2026 | |
HANGAR 51: Classified Investigation audio | We only used AI during development to create some narrated voice lines, everything in the final game was carefully revie... | Lootz Games | - | Mar 18, 2026 | |
0.0035% general | Some in‑game objects were initially created using AI generation, and then refined by hand afterwards. | MANIA PRODUCTIONS | 14 | Mar 18, 2026 | |
Sato Killing Time Chat.exe textart | This game uses GeminiAPI for conversations and features some photorealistic images. All other illustrations were created... | DankHearts | 88 | Mar 18, 2026 | |
Session Notes: Night Vigil general | We used A.I. in some assets of our game. | 4Byte Studios | - | Mar 18, 2026 | |
Town Diggers codeart | I design all core algorithms myself, and AI is used only to help write code snippets and to produce some pre-rendered pr... | Alin Games | - | Mar 18, 2026 | |
HorSteal audiotext | Portions of the game’s audio were generated using AI, and AI technology was used for translating some in-game languages. | JebiDeungDeung | 22 | Mar 18, 2026 | |
Mortal Destiny artaudio | Logos, music, and backgrounds | Raick | - | Mar 18, 2026 | |
Ammo Station Simulator audioart | Generative AI was used for music and some auxiliary textures. | Fable Square Studio | - | Mar 18, 2026 |
304 results
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