AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
13647
13,647
disclosures tracked
+13647 this week
61%
Visual AI
most common disclosure type
61% of all disclosures · 2.8x vs audio ai
26
26%
use AI for 2+ purposes
3483 of 13,647 products
tag: Colony Sim
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
VilaGod general | AI was used for the development of the game and its promotion. | Gustavo Benincaza dos Santos | - | Mar 18, 2026 | |
Cloudrift Islands art | Generative artificial intelligence was used during development to create some visual assets in the game. Specifically, ... | Inspite | 45 | Mar 18, 2026 | |
Project: Zenith Expanse art | This game uses AI-generated images for fauna and flora portraits. All AI-generated assets are static artwork used for vi... | Webrevolution Szymon Kosok | - | Mar 18, 2026 | |
ExoFlora First Seeds textart | This game uses AI tools for translation of in-game text and content, creation of select art assets and visual elements, ... | Meristem Loop Games | - | Mar 18, 2026 | |
Realindustry artaudio | Most visual assets and sound effects, as well as all voice acting, were created using artificial intelligence. | AssemblyPrime | - | Mar 18, 2026 | |
Clan & Flood textart | This game uses AI for multi-language translation and some in-game images. | XF STUDIO | - | Mar 18, 2026 | |
Build It Up! - The Holy Roman Empire arttext | AI was used for graphics and translations. | Tec Enterprise | - | Mar 18, 2026 | |
拓荒纪元 Age of Frontier general | This game uses generative AI to create some game assets. | TriCat Games | - | Mar 18, 2026 | |
Restoration: Chronicles of Survival art | Some assets in this game were created with the assistance of AI-generated tools, including in-game building artwork, res... | ALGaming | - | Mar 18, 2026 | |
政通人和 artaudio | This game uses integrated AI for in-game interactions, and incorporates AI-generated art assets and music assets. | SuBaiism | - | Mar 18, 2026 | |
μFab code | Aided by claude code to make the game. Helped me speed up development a lot. | Flirp | 10 | Mar 18, 2026 | |
Rise of the Insurged art | Generative AI tools were used to create some pre-rendered visual assets, including promotional artwork and certain in-ga... | Destiny Forge Studio | - | Mar 18, 2026 | |
Frostveil: The Last Winter art | As a two-person independent team with no dedicated art department or budget, we have utilized generative AI to create al... | Alabarda Gaming | - | Mar 18, 2026 | |
Mad Scientist Simulator – Society of World Destruction artaudio | Some visuals and sounds created in this game are produced and integrated by artificial intelligence. | HAPPYTECH | - | Mar 18, 2026 | |
Rise Under the Warstorm art | Artificial intelligence was used during development to generate certain visual assets, including some crafting item asse... | Last Signal | - | Mar 18, 2026 | |
POSTERIOR text | Steam store page text generation | METEHAN SAHIN | - | Mar 18, 2026 | |
Medieval Lord Tycoon art | Store Page temporarily featuring AI-generated images, pending future updates. | Hayate | - | Mar 18, 2026 | |
Union Of Rivals general | Used for various assets and validation / testing. | 2Play | - | Mar 18, 2026 | |
ORBITAL text | I used AI to proofread the text content of the game as well as help with ideas brainstorming. | Night Sky Dogs | - | Mar 18, 2026 | |
Nebula Miner artaudio | Some AI generated images and music. | Tacit Software Solutions | - | Mar 18, 2026 | |
Lord Of Anatolia artaudio | This game does not use generative AI during gameplay. Some visual and audio assets were created with the help of AI-assi... | Mustafa Aykut Karacan | - | Mar 18, 2026 | |
Frontiers of the Realms art | “Generation of images for the shop page as placeholders during the prerelease phase, as well as individual 3D elements a... | Jonas Alber | - | Mar 18, 2026 | |
Surviving Day! code | I used claude.code to write the code for the game. | JJustis | - | Mar 18, 2026 | |
Rulers of Cospaia artcode | This game was developed with the assistance of Artificial Intelligence tools. AI was used to generate some visual elemen... | ZanzoDev | - | Mar 18, 2026 | |
Squirrel Idle Tycoon general | Only AI is in the Game Trailer Video, that's it. | Drunk Yeti | - | Mar 18, 2026 | |
MioAquaria art | AI is used only during the early concept and ideation stages of some art. All final in-game assets are created and imple... | Pixellore Inc | - | Mar 18, 2026 | |
Preset Rocket Plan art | Some capsule images for the Steam store page were created using pre-generated AI tools | MakeThings | - | Mar 18, 2026 | |
Pax Autocratica: Prologue art | A few of our icons and portraits were initially made with help from AI tools, then carefully refined by our artists. We'... | Multiverse | 93 | Mar 18, 2026 | |
Starbrew Station artaudiocodetext | Starbrew Station is made by Lost Rabbit Digital: two siblings who handle all the coding, art, music, writing, and playte... | Lost Rabbit Digital | 26 | Mar 18, 2026 | |
Caveman Startup artaudio | AI was used to create 3D models, images, and voiceovers. | Artur Medvedev | - | Mar 18, 2026 | |
Steam & Steel Railway Tycoon arttext | AI tools were used only to assist in creating some 2D assets such as the store artwork, promotional images, and achievem... | Apoksoft | - | Mar 18, 2026 | |
All Roads Connected art | Some artwork (capsule and menu backgrounds) was created with AI assistance. | Dushman Gaming Studio | - | Mar 18, 2026 | |
Shippocalypse art | This game may include some AI-generated images or assets. These are used for concept art, store page visuals, and may al... | Party of 10 | - | Mar 18, 2026 | |
Hive Haven art | Some 2D UI elements and store assets were created with the help of generative AI and then hand-edited for the final game... | DarkLion Studio | - | Mar 18, 2026 | |
Cult of the Rotten Moon general | This game game uses AI for the creation of content or other assets. | Fun Jar LTD | - | Mar 18, 2026 | |
Tutankhamun – Builders of the Eternal audiotextart | Tutankhamun: Builders of the Eternal is developed by a solo indie developer. It is his first game, representing a labor ... | TreeByte Software | - | Mar 18, 2026 | |
Santa's Legacy art | Some visual assets, concept art, and textures in Santa’s Legacy were created using AI-assisted generation tools, then re... | Pixel's Studio | - | Mar 18, 2026 | |
Skyline Settlers art | The capsule art for the game was made using AI-assisted tools. | Riza Ozhan | - | Mar 18, 2026 | |
What a Wonderful Venom World codeart | This game was developed with the extensive use of generative AI 'Gemini' for many processes, including coding and image ... | radiuthree | - | Mar 18, 2026 | |
Lysoria: The Settler's Path artcode | AI has been used to generate some artwork and code snippets that I have reviewed | Brandon Williams | - | Mar 18, 2026 | |
和平东京 art | The closing segment of the promotional video utilizes AI-generated content for atmospheric rendering. The background im... | J Game | - | Mar 18, 2026 | |
Find Your Way Home: Last Flight artaudio | This game makes use of artificial intelligence in its visuals, sound design, and music. | Ert Gaming Studio | - | Mar 18, 2026 | |
Wild West Miner Simulator artaudio | AI was used for enhancing promo-art for the game. Software using AI algorithms was also used to create part of the game'... | Digital Melody | - | Mar 18, 2026 | |
Ranchbound general | The game uses AI-generated content. | Eldersong Games | - | Mar 18, 2026 | |
Giantfall arttext | AI was used for some temporary placeholder icons while in development and some preview images. These will be replaced on... | Birchwood Games | - | Mar 18, 2026 | |
Baduk Challenge artcode | AI was used for image generation and parts of the source code. | OH YU HWAN | - | Mar 18, 2026 | |
Towerfolk art | In the game, only the drawings on the loading screen were generated with AI. | 99 Interactive | 16 | Mar 18, 2026 | |
City Builder Pro art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Drugs & Gambling audio | The music was generated using AI. | Kyle Kerlikowske | - | Mar 18, 2026 | |
Village of the Ages general | We use AI tools only for marketing concept development and brainstorming. All game content, assets, code, and gameplay s... | City of Gamers | - | Mar 18, 2026 |
178 results
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