AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
14449
14,449
disclosures tracked
0 new this week
61%
Visual AI
most common disclosure type
61% of all disclosures · 2.8x vs audio ai
26
26%
use AI for 2+ purposes
3770 of 14,449 products
tag: Collectathon
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Slime Slayer art | Most item sprites in the game were AI‑generated. As a solo developer, generative AI has allowed me to produce a wide ran... | OutOfMemory Studio | - | Mar 18, 2026 | |
Teckel Adventure art | Some promotional or artistic visual assets in Teckel Adventure were initially generated with the help of AI tools and th... | SoulsQuest Games | - | Mar 18, 2026 | |
Assassin of Monsters 2 Spacenator art | Game logo at steam store page, headers and menu images made with ai tools | Saylor Games | - | Mar 18, 2026 | |
Mystic Grove audioart | Mystic Grove uses generative AI in a limited supporting role for certain pre-rendered content, including music and some ... | Stefan Grob | - | Mar 18, 2026 | |
Big Theft Valkeala 3 Revenge art | Game logo and steam headers and game menu image made with ai software | Tero Lunkka | 10 | Mar 18, 2026 | |
Tandemonium art | Some game artwork and visual assets were created with the assistance of generative AI tools. All AI-generated content wa... | UsersFirst | - | Mar 18, 2026 | |
The Counseling Office at the End of the Path text | I used a text-based generative AI (LLM) to assist with the English translation (localization) of all in-game text (dialo... | Warm Cup Studio | - | Mar 18, 2026 | |
HOP-CO-OP audio | Some music tracks in this game were created using AI music generation tools. All tracks are licensed for commercial use. | KS Studios | - | Mar 18, 2026 | |
The Paranormal is Happening art | AI was used to generate promotional capsule artwork. No AI-generated content is used inside the game. | Stevri Games | - | Mar 18, 2026 | |
梦幻旅途 text | Artificial intelligence technologies are widely used to assist in translating text content into multiple languages. | 游梦像素 | - | Mar 18, 2026 | |
Horny Village: Milf Harem art | Arts are generated with AI support. | sweet games | - | Mar 18, 2026 | |
Valkeala Climb Race art | Game logo, headers and game menu logo made with ai software | Valkeala Software | - | Mar 18, 2026 | |
Oink & Collect art | AI-Generated Content Some of the visual content in Oink & Collect was created with the assistance of AI tools. This in... | Kampfschwein90 | - | Mar 18, 2026 | |
Panic of the Apes textart | AI generative models were used to create localization files to support languages that would otherwise be difficult for a... | Adam Weaver | - | Mar 18, 2026 | |
Super Clown Obstacles art | Game store page logo and headers made with ai tool. | Tero Lunkka | - | Mar 18, 2026 | |
Zero To Hero Idle code | The development of Zero to Hero was assisted by Generative AI tools (Large Language Models). As a solo developer and non... | AlexBR | - | Mar 18, 2026 | |
Neofold art | Neofold in its recommended "Infinity Mode" uses a local diffusion model to generate entirely unique creatures in real-ti... | ChromaTactic | - | Mar 18, 2026 | |
Swipe Swish art | Most of the in-game 2D assets, including character sprites, UI elements, and backgrounds, were created using generative ... | Liu YuTung | - | Mar 18, 2026 | |
AVaOut art | Generative AI tools were used during the development of this game. Specifically, AI was utilized for icon images, promot... | 김피탕 컴퍼니 | - | Mar 18, 2026 | |
Duck Collector art | Some visual assets, including banners and promotional materials, were created with the assistance of artificial intellig... | Pocket Collector | - | Mar 18, 2026 | |
Box Grinder art | We have used generative AI to create reference images of Promo materials, which were later redrawn by an artist, and for... | TwoWizards | - | Mar 18, 2026 | |
Babelum audio | Father, PhD student, and Software Engineer during the day; game developer at night. This game was developed solo by me o... | Retro Tales | - | Mar 18, 2026 | |
Misfit: The ReBirth of Death code | Generative A.I. that was used in the game: Coding for the Select Arrow, that replaces the default RPG Maker selection h... | Hydyhude | - | Mar 18, 2026 | |
Realindustry artaudio | Most visual assets and sound effects, as well as all voice acting, were created using artificial intelligence. | AssemblyPrime | - | Mar 18, 2026 | |
Only Mining - Cozy Digging Game art | Steam Store Page Capsule Images are Created by AI. | Musa GUNGOR | 26 | Mar 18, 2026 | |
UNCHI code | AI used for debugging. | TenshiGamesLLC | - | Mar 18, 2026 | |
Teddy Collector art | Some visual assets, including banners and promotional materials, were created with the assistance of artificial intellig... | Pocket Collector | 11 | Mar 18, 2026 | |
Stack & Survive art | AI was used during development to help create some visual assets, including certain textures, logo elements, and backgro... | Deepframe | - | Mar 18, 2026 | |
HaCo text | AI is used to translate in-game text. | goromatsu | - | Mar 18, 2026 | |
Health Audit Simulator text | Large Language Models were used for the non-English Translations | Ryan Mcleod | - | Mar 18, 2026 | |
Qualial Nature artcode | For this title, we utilized generative AI for the creation of store page and in-game illustrations, as well as portions ... | おこさまランチ | - | Mar 18, 2026 | |
Maid Card Gacha: Collect, Display, Complete art | We use AI for the character illustrations. | Violet Soft | - | Mar 18, 2026 | |
Football Rising:Zero to Hero art | Illustrations and visual assets were created using AI image generation tools with manual editing and compositing. Game d... | Den Spade | - | Mar 18, 2026 | |
Lawnmower game Ufo Chase 2 art | Game logo, banners, headers and game menu icons made with ai tools | Valkeala Software | 10 | Mar 18, 2026 | |
XeGrader plus arttext | This game uses generative AI for the following purposes: ・Image generation for achievement icons ・Language translation o... | Tokihiro NAITO | - | Mar 18, 2026 | |
Isekai Mage Girl Gacha Pull Simulator: Elemental Card Collection art | Character images in this game were created using AI. | Violet Soft | - | Mar 18, 2026 | |
RAM Clicker codetext | Throughout the development of my game, I have (ironically) leveraged AI-based tools to assist myself with the code and m... | DesignationX | - | Mar 18, 2026 | |
CosmicSurvivor art | We use AI technology to generate some of the character sprites and background images. All assets have been manually revi... | AfterImage | - | Mar 18, 2026 | |
Dino Age: The First Fracture arttext | We use AI tools as a support system for our small development team to enhance the quality and balance of the game. Speci... | Dino Age Studios | - | Mar 18, 2026 | |
Extract Game artcode | AI generation is used as a supporting tool for certain 3D assets and game code. AI-generated content is subsequently tho... | Final Pillar | - | Mar 18, 2026 | |
Waifu Match! general | Some assets are AI generated and subsequently polished manually. | Punchroll Studios | - | Mar 18, 2026 | |
Atomic Synthesis codeart | AI was only used to assist in coding. Every idea and implementation is made by me. Currently, all store assets are AI ge... | Joe Doe Studio | - | Mar 18, 2026 | |
魔法少女ファイナルピンクスター text | Using Claude code for translation | WINGLAY | - | Mar 18, 2026 | |
アライさんマンション探索ゲーム~Incarnation~ arttext | 1. Asset Creation (Pre-rendered Content): Generative AI was used to create base images for some backgrounds and non-char... | A.C.3 | - | Mar 18, 2026 | |
RigidGems: Jewel Architect text | AI tools are used only for text-related assistance such as writing support, proofreading, translation, and information r... | FerioWorks | - | Mar 18, 2026 | |
BYE BYE! POLICE! arttextaudio | AI was used for the following: Title logo Upgrade icons Multilingual localization BGM for bases, stages, and results scr... | Waterfall Studio | - | Mar 18, 2026 | |
Cambell’s Oddity Box artaudio | Generative AI was used for the production of SOME art assets. Some are completely handmade, Some are almost entirely AI ... | Cambell James Smith | - | Mar 18, 2026 | |
Ever Flip art | AI technology was utilized to create initial art assets, including some icons. The final output was manually refined by ... | TMA Forge | - | Mar 18, 2026 | |
The Honest Little Fisher arttext | AI was used to enhance some of the images and texts in the game. | Kiene & Sohn | - | Mar 18, 2026 | |
What's in the box art | AI was used to generate some of the images | PALINI | - | Mar 18, 2026 |
449 results
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