AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
13778
13,778
disclosures tracked
+13778 this week
61%
Visual AI
most common disclosure type
61% of all disclosures · 2.8x vs audio ai
26
26%
use AI for 2+ purposes
3530 of 13,778 products
tag: Co-op Campaign
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
AVaOut art | Generative AI tools were used during the development of this game. Specifically, AI was utilized for icon images, promot... | 김피탕 컴퍼니 | - | Mar 18, 2026 | |
Sigma Protocol artaudio | Some artwork and audio may be generated using AI tools. | NextGen Solutions LLC | - | Mar 18, 2026 | |
HotFix textartaudio | Some Steam Store materials have been created using generative AI. Some in-game assets (descriptions, textures, music) h... | Triple Point Interactive | - | Mar 18, 2026 | |
Burned Out! artaudio | We use generative AI tools during development to help create some visual and audio assets. All AI-assisted content is re... | Iron Angelo | - | Mar 18, 2026 | |
Don't Dessert Me! general | Used in the store page description. | ILMGames | - | Mar 18, 2026 | |
Depengate art | Generative AI tools were used to create some visual assets included in the game. All AI-generated graphics were reviewed... | infirsoft | - | Mar 18, 2026 | |
Jump Or Drown general | Some content on this page and in the game was developed with the help of AI tools. | MightyCodeDragon | - | Mar 18, 2026 | |
Binary Breach audioart | Generative AI tools were utilized during the development of this title to assist in the creation of the game's audio and... | N&N Games | - | Mar 18, 2026 | |
Beanos art | Some visual artwork and promotional assets were generated using AI tools. All AI-generated content was reviewed, curated... | Sinister Bread | - | Mar 18, 2026 | |
Twin Of Time : Parkour Puzzle Game art | Used in some images | CoalesQ Studio | - | Mar 18, 2026 | |
Last Light: Survival audiotext | The opening narrative video contains AI-generated voice narration. Additionally, some in-game character dialogues were g... | BudGamesCorp | - | Mar 18, 2026 | |
Submerge general | Artificial intelligence has been used to generate pre-created content for the store page, marketing materials, and commu... | Neuron Activation | - | Mar 18, 2026 | |
Night Invasion art | Artificial intelligence is only used for a few non-playable visuals: the game’s title screen (main menu artwork) and som... | Night Invasion Division | - | Mar 18, 2026 | |
Bomber Cats: Napalm Strike general | Some in-game assets are created using generative AI. | Radio Decadance | - | Mar 18, 2026 | |
Grand Valor audio | AI tools were used for the music. | Spin Slash | - | Mar 18, 2026 | |
Divine Ruins audioart | We use AI for Theme Songs, Voiceovers, Visual Content. | Blank Page Games | - | Mar 18, 2026 | |
Online: 404 audio | We use AI to voice game characters. | Cornfield Games | - | Mar 18, 2026 | |
Darkzan Adventure art | Promotional arts | MrBoscheinen | 43 | Mar 18, 2026 | |
P.A.N.D.A. art | Some concept art and UI elements of the game have been created with AI help. AI was NOT used to create the Steam store p... | Blitzwood | - | Mar 18, 2026 | |
Jester Party art | Generative AI was used to create some store page capsule images. | Raptor Entertainment | - | Mar 18, 2026 | |
Prohibition general | Some elements can be generated using AI. | Stebor Games | - | Mar 18, 2026 | |
Focus Group - First Day art | We used generative AI tools to help us create some of the pictures of this store page. | - | 51 | Mar 18, 2026 | |
Lugal: Bronze Age Survival Game textcodeart | AI assistance for: *some text translations for game and store page; *some programming code was discussed with AI but liv... | Tea & Cake Games | - | Mar 18, 2026 | |
Adrenaline High art | AI used for cut-scenes | Macura | - | Mar 18, 2026 | |
R.A.S.P Mobility-Unit art | Currently in our Menu Screens we are using AI Background Images as place holders for Real Images that we will create. Th... | Mobility-Gaming | - | Mar 18, 2026 | |
Skaldsong textartaudio | A built-in AI Game Master generates text content based on the story and events of the player's actions and generates ima... | Fenris Labs | 55 | Mar 18, 2026 | |
Sparrow Country art | Adobe AI was used to generate some textures that were applied to in-game models and textures, and for web content. | Binary Gauss Studio | - | Mar 18, 2026 | |
Last Stand Legends audio | We leverage AI technology to compose the music for our game, creating unique and immersive soundscapes tailored to the g... | Risen Realms | - | Mar 18, 2026 | |
Stratum Defence Team audioart | Generated music and some images. | Stratum Games | - | Mar 18, 2026 | |
Experiment 28 art | Generative AI is used for some marketing logos and textures present on the store page and in-game. | Grossly Incandescent Games | - | Mar 18, 2026 | |
AVTale art | AI was only used for generating the logo and the initial key art. | OnePersonDevelopment | - | Mar 18, 2026 | |
召神防线 art | The images on the store page are generated by AI, and there is no AI - generated content in the game. | FCGM | - | Mar 18, 2026 | |
LiveTale audiocode | LiveTale uses AI to help users embody characters in the game. This includes motion capture applied to character models' ... | Unplay Inc. | - | Mar 18, 2026 | |
Northwick art | Our game utilizes AI-generated models for various environmental game objects, to provide unique and dynamic experiences.... | Bombside Beach Studios LLC. | - | Mar 18, 2026 | |
Soul Chained artaudiocode | Soul Chained makes limited use of AI tools to improve coding and asset development pipelines. The game itself does not r... | Kyroware Games | - | Mar 18, 2026 | |
The B.L.O.O.M Initiative artaudio | AI was used to generate a small percentage of the graphics. AI was used to generate some of the sounds, specifically the... | Trema-Coding | - | Mar 18, 2026 | |
Staged art | We use AI-assisted tools to generate individual textures. These are then edited and integrated into the game's visual st... | Project Sunset | - | Mar 18, 2026 | |
Death Metal Derby codeartaudio | Generative AI was used to assist in programming, texture creation, and background music. | Turtle Duck Studio | - | Mar 18, 2026 | |
Astroloot art | Most in-game sprites and item art in this game were generated using DALL·E. As a solo developer, generative AI tools all... | Andreas Hager Gaming | 487 | Mar 18, 2026 | |
STUDIO SCREAM - VERSE ONE general | as a tool for helping me come up with ideas. | DARK STAR STUDIOS | - | Mar 18, 2026 | |
11th Hour Hero audio | We use AI to generate the voice of the main antagonist of the game in the trailer. | Joshua Angeley | - | Mar 18, 2026 | |
Cosmic Dream general | This game includes some content created with the assistance of AI tools. All AI‑generated assets have been reviewed, ref... | Andre Mitchell | - | Mar 18, 2026 | |
Rotten Forgotten general | Some assets have been edited with AI tools. | Georgios Kletsas | - | Mar 18, 2026 | |
Bearers art | As a solo developed project generative AI has been used to improve visual quality of concept art, along with the creatio... | The Inflated | - | Mar 18, 2026 | |
IAI artaudio | Some in-game images, illustrations, and decorative elements were created using AI-assisted image generation tools. Addit... | Sola | - | Mar 18, 2026 | |
100 SCREAMERS general | Some marketing and page materials were made with AI | 100 SCREAMERS | - | Mar 18, 2026 | |
The Cruciball art | AI was used in creating the stage backgrounds. They were generated using DALLE-3 and then manually edited. | Timothy Letkeman | - | Mar 18, 2026 | |
Witchcraft Tales art | Some of the character concept art or background filler images in the store visuals for the game were generated with AI a... | Nonereal Games | - | Mar 18, 2026 | |
Sentinel Agency text | AI was used to create marketing materials and for localization. | Phantomedia | - | Mar 18, 2026 | |
Crime Simulator: Playgrounds art | AI used for game artwork | Ultimate Games S.A. | 206 | Mar 18, 2026 |
67 results
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