AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
13641
13,641
disclosures tracked
+13641 this week
61%
Visual AI
most common disclosure type
61% of all disclosures · 2.8x vs audio ai
26
26%
use AI for 2+ purposes
3482 of 13,641 products
tag: City Builder
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
摸鱼争霸 artaudio | Some of the game's art assets, sound effects, and music are AI-generated. | Choice Studio | - | Mar 18, 2026 | |
Clan & Flood textart | This game uses AI for multi-language translation and some in-game images. | XF STUDIO | - | Mar 18, 2026 | |
City Painter text | Generative AI was utilized to translate the game's interface and to assist in writing the store description text. | Blunix Games | - | Mar 18, 2026 | |
Build It Up! - The Holy Roman Empire arttext | AI was used for graphics and translations. | Tec Enterprise | - | Mar 18, 2026 | |
拓荒纪元 Age of Frontier general | This game uses generative AI to create some game assets. | TriCat Games | - | Mar 18, 2026 | |
Before the Snow text | Some of the translations were done using AI language models. | Wise Puppy | - | Mar 18, 2026 | |
Monmusu Island art | This game includes AI-assisted background artwork. All AI-assisted visuals have been reviewed, edited, and finalized by ... | Pjoy Games | - | Mar 18, 2026 | |
Magine: War of Restoration / 魔蒸复国战 textart | AI tools are used for localization and generating some icons | GreatZaochen | - | Mar 18, 2026 | |
Market Hours text | Market Hours features an opt-in Enhanced Al runtime which offers more immersive and realistic dialogue through a local L... | ACB Studios LLC | - | Mar 18, 2026 | |
Rise Under the Warstorm art | Artificial intelligence was used during development to generate certain visual assets, including some crafting item asse... | Last Signal | - | Mar 18, 2026 | |
Misty Land audio | Some background music in this game is produced using artificial intelligence technology | Branches Games | - | Mar 18, 2026 | |
Medieval Lord Tycoon art | Store Page temporarily featuring AI-generated images, pending future updates. | Hayate | - | Mar 18, 2026 | |
Town Tower general | I am a solo developer and this is my first game on Steam. I was able to create this game thanks to the use of AI. | Humbertronics Arts | - | Mar 18, 2026 | |
Lichworks audioart | Generative AI tools were used to assist with placeholder music and art assets during early development. | Rune Logic | - | Mar 18, 2026 | |
Oil Empire audio | Voiceover in the game intro | Digital Deer Studio | - | Mar 18, 2026 | |
Farewells clicker art | AI is used to produce store page material and some of the icons in the game | Team Square | - | Mar 18, 2026 | |
Union Of Rivals general | Used for various assets and validation / testing. | 2Play | - | Mar 18, 2026 | |
The Conglomerate textcode | We used AI to generate a dictionary and words database in-order to create a robust rule-based engine for light-weight ch... | LemOne Labs | - | Mar 18, 2026 | |
The City Life art | enhanced Gameplay images | SGS | - | Mar 18, 2026 | |
我獨自升級英文(3) arttext | 英文單字的學習例句都是由AI生成; 過場圖片由AI生成(開場圖片/人物及伙伴圖片/人物升級圖片/錢庄澡堂圖片/起始鎮-神秘商人販售的盲盒圖片) 完全使用合法何商用的軟體 遊戲商店裡的所有圖片也是由AI生成後再以繪圖軟體處理而成 | 愛上補習班 | - | Mar 18, 2026 | |
King's Downfall arttext | Store page capsule image was sketched by a human artist and refined using AI. AI was also used for localization. | Lukas Osouch | - | Mar 18, 2026 | |
耕战三国 artaudio | Some video, image, and audio files in the game are generated using AI. | 炼神游戏 | - | Mar 18, 2026 | |
Lord Of Anatolia artaudio | This game does not use generative AI during gameplay. Some visual and audio assets were created with the help of AI-assi... | Mustafa Aykut Karacan | - | Mar 18, 2026 | |
Apoikia general | No generative AI is used during gameplay. | Charlie | - | Mar 18, 2026 | |
We Are The Wall audiotextcode | We use AI to generate the music you hear in the trailer(s), and have used it to refine our descriptions of the game as y... | NorthWall Studio | - | Mar 18, 2026 | |
GlagStone art | Some visual assets (icons, tiles, and character portraits) were initially generated with AI and then heavily edited, red... | Valerii Krasnoselskii | - | Mar 18, 2026 | |
After the Crash : Colony art | Some promotional images on the store page were created with the assistance of AI tools. All in game assets and gameplay ... | Penche Software | - | Mar 18, 2026 | |
Surviving Day! code | I used claude.code to write the code for the game. | JJustis | - | Mar 18, 2026 | |
Bullet Meltdown codetext | Code completion, writing shaders or code fragments, machine translation, some UI elements. No creative work was made by ... | Games Anatomy Studio | - | Mar 18, 2026 | |
Beauty Store Simulator - Prologue art | Some videos and images in this game are generated using artificial intelligence. AI tools were used to enhance visual ef... | NovaraGames | 46 | Mar 18, 2026 | |
三国俱乐部经理 art | Some game images are generated by AI. | COSO | - | Mar 18, 2026 | |
Tapper's Fiefdom art | AI generation tools were used to create specific 2D visual assets during the development of this game. This includes 2D ... | Fading Interactive | - | Mar 18, 2026 | |
YUME ROOF textcodeaudio | Use of AI on the Store Page Generative AI is used for localization of some languages on the store page. Use of AI With... | Rivi | - | Mar 18, 2026 | |
Rulers of Cospaia artcode | This game was developed with the assistance of Artificial Intelligence tools. AI was used to generate some visual elemen... | ZanzoDev | - | Mar 18, 2026 | |
City Transport Simulator 2026 audio | Introduction videos use an ai-generated voice. | ViewApp | - | Mar 18, 2026 | |
Legends of War: Chronicles of Darkness art | Some images are created with AI. | WILLIWAW Hub | - | Mar 18, 2026 | |
Clan and Crown general | The game's UI was created using AI. | alanchu | - | Mar 18, 2026 | |
东方铭珠塔 art | Few background images in "AVG"part of this game was adjusted by AI. All these adjusted images was originally real-world ... | 北若柏小组 | - | Mar 18, 2026 | |
La La Lunch artcodetext | This game uses AI for some materials, coding, and translations. | LilyCompany | - | Mar 18, 2026 | |
Chess Club Manager art | Use of AI during prototyping to generate some of the early 2D assets | Pouet | - | Mar 18, 2026 | |
MioAquaria art | AI is used only during the early concept and ideation stages of some art. All final in-game assets are created and imple... | Pixellore Inc | - | Mar 18, 2026 | |
Truck Company art | We use AI to create the images in the game | GameCode | 13 | Mar 18, 2026 | |
DigScape artcode | AI tools were used during development to assist with game code and visual design. The AI helped with coding support, deb... | Pixellow Official | - | Mar 18, 2026 | |
Loop Firefighters arttextcode | Generative AI tools were used during development to assist with visual materials, texture design, localization, marketin... | Darius games | - | Mar 18, 2026 | |
Core Splitter codeart | I am a professional software engineer, I have used generative code assistance tools such as Claude to help speed up the ... | Splitter Studio | - | Mar 18, 2026 | |
Steam & Steel Railway Tycoon arttext | AI tools were used only to assist in creating some 2D assets such as the store artwork, promotional images, and achievem... | Apoksoft | - | Mar 18, 2026 | |
City States: Medieval audioart | Some of the SFX and 2D art assets are generated with the help from the AI | Reverie World Studios | - | Mar 18, 2026 | |
Havenreach: Last Refuge arttext | Generative AI tools were used during development for the creation of placeholder game assets and design support. These i... | Leonix Games Studio | - | Mar 18, 2026 | |
Mellow's PillowLand audioart | For voice generations and some visual enhancements for a few of the 2D elements. | IfomexStudio | - | Mar 18, 2026 | |
Skyborne Chronicles art | We used generative AI for the studio's logo design and for the panels displayed in the cutscene when the new game starts... | Ivan Gvozdanovic | - | Mar 18, 2026 |
319 results
Missing a product? Let us know