AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
13653
13,653
disclosures tracked
+13653 this week
61%
Visual AI
most common disclosure type
61% of all disclosures · 2.8x vs audio ai
26
26%
use AI for 2+ purposes
3485 of 13,653 products
tag: Card Battler
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
猫咪牌 general | 我 | LazzyCat | - | Mar 18, 2026 | |
卡牌求生:阴暗航线 art | Some of the card artworks were generated with AI assistance | HuHu Game | - | Mar 18, 2026 | |
最狂進化 EVO Card arttext | "The Strongest Evolution: EVO Card" utilizes Generative AI not as a shortcut, but as a core "Mutation Engine" to fit the... | WalkTone | - | Mar 18, 2026 | |
Stack & Survive art | AI was used during development to help create some visual assets, including certain textures, logo elements, and backgro... | Deepframe | - | Mar 18, 2026 | |
五行策 art | Generative AI tools were used during development to assist in the creation of some visual assets | 蓬阳君 | - | Mar 18, 2026 | |
CardForge text | This game uses generative AI tools during development, primarily to assist with text drafting and concept-stage content ... | legendaryicebladedragon | - | Mar 18, 2026 | |
Tower of Ascension art | To animate 2D drawings, 3D AI was used to convert them into 3D and then used for animation. | adeliea | - | Mar 18, 2026 | |
Kartika artcode | I created the card images using ChatGPT. I improved the game's mechanics and visuals using Claude AI. | Okan Sumer | - | Mar 18, 2026 | |
Pai Gow Poker by Pokerist art | Some of the game's visual elements were created using AI tools during the development stage (for example, the design of ... | KamaGames Entertainment Group Limited | - | Mar 18, 2026 | |
HexaCastle art | Some 2D visual concepts were created with the support of artificial intelligence. | BitRaiders Games | - | Mar 18, 2026 | |
Backpack Idle art | AI was used as a sketch for some of the art | YDKR | - | Mar 18, 2026 | |
Choiceline Brawl art | Artificial intelligence was used in the creation of in-game artworks. These assets were curated, reviewed, and integrate... | Toni Bingenheimer | - | Mar 18, 2026 | |
Catch the Turtle art | The game's cover art was created using AI. | Hede | 11 | Mar 18, 2026 | |
Last Light Left text | Localization from English done using DeepL and AI. | MrManInATie | - | Mar 18, 2026 | |
Freyline codeartaudio | Im not going try and hide the fact that this game was made using many AI tools and using them deeply. specifically: - Cl... | Ravens Walk | - | Mar 18, 2026 | |
SUITE:The Automated Card Engine codeartaudio | This game was built using a high-intensity AI workflow. Coding, art, music, every possible asset. | 2D100 | - | Mar 18, 2026 | |
King’s Well codeart | We use AI-assisted tools to streamline coding and asset creation. All creative decisions and final polishes are made by ... | Fire Brick Games | - | Mar 18, 2026 | |
Warena codearttext | AI has been utilized in the development of this game in the following ways: - Programming - Concepting and illustrations... | Part Time Monkey | - | Mar 18, 2026 | |
ARCANATI CARD -アルカナティカード- art | This game utilizes AI image generation tools in the creation process of visual assets, specifically for card illustratio... | YUGI GAMES | - | Mar 18, 2026 | |
Maid Card Gacha: Collect, Display, Complete art | We use AI for the character illustrations. | Violet Soft | - | Mar 18, 2026 | |
Football Rising:Zero to Hero art | Illustrations and visual assets were created using AI image generation tools with manual editing and compositing. Game d... | Den Spade | - | Mar 18, 2026 | |
Isekai Mage Girl Gacha Pull Simulator: Elemental Card Collection art | Character images in this game were created using AI. | Violet Soft | - | Mar 18, 2026 | |
Cardora audio | This game contains AI-generated music. | Night Badgers Studio | - | Mar 18, 2026 | |
WarDeck artcode | The visual assets for the cards used in the game were created using generative AI tools during the development process. ... | Furkan Gürel | - | Mar 18, 2026 | |
Armita's Search art | We use generative AI only for temporary placeholder images during development. All AI-generated placeholders will be rem... | Raiders World Studio | - | Mar 18, 2026 | |
逃出三国塔 Escape the Dynasty art | Some background images and item icons in the game utilize AI technology, but they are not rendered in real-time. | CoolStar Games | - | Mar 18, 2026 | |
PoliCromix artaudio | Board/scene backgrounds, some video footage and a few character variations are made with the help of generative AI. Vide... | LAVA Softworks | - | Mar 18, 2026 | |
21 Dungeons art | The game currently utilizes AI-generated images as placeholder graphics for background images. | Mana Point Games | - | Mar 18, 2026 | |
Silan: Monster Girl Island! art | 部分美术素材由AI生成 | 愛の勇者 | - | Mar 18, 2026 | |
Great Library art | For the development of Great Library, generative AI tools were used to assist in the creation of static visual assets, i... | Bodley Games | - | Mar 18, 2026 | |
Poker Warrior general | Some contents are generated by AI | Ice lattee | - | Mar 18, 2026 | |
Heroes Of Blight Forest text | AI was used to translate the game into French, Spanish and Brazil Portuguese. Friends speaking these languages checked f... | DNA Fox Games | - | Mar 18, 2026 | |
Lost In Alaska art | Some visual assets are created by AI | M@Tricks Studio. | - | Mar 18, 2026 | |
Sanctum Ruins art | Initial enemy and card images are supported by AI and some of the promotional and storefront images were also created wi... | Lakehouse Interactive | - | Mar 18, 2026 | |
堆叠洞天 arttext | This game utilizes Generative AI for certain images and text translations | Zizai Games | - | Mar 18, 2026 | |
aStone code | This game does not use AI to generate content during gameplay. All gameplay systems, visuals, audio, and text are handcr... | feimaomomo | - | Mar 18, 2026 | |
Rogue Ricochet artcode | Generative AI was used to assist in the creation of the current store page capsule art and backgrounds. These images are... | PATCHWORKS | - | Mar 18, 2026 | |
Scroll of Cards: Draft and Ascend general | Scroll of Cards used AI to assist during development. | Nothing Games | - | Mar 18, 2026 | |
Dragon Guardians art | Some visual assets, such as store capsule images and in-game card illustrations, were created with the assistance of gen... | Queen | - | Mar 18, 2026 | |
天津1924 general | We utilize AI tools to assist in our development process. Any content generated with AI is then carefully refined and po... | 倍儿哏儿工作室 | - | Mar 18, 2026 | |
Heroes of Arcania art | The art in this demo was either directly created using the visual assets of the Second Edition of the tabletop game "Her... | Two Brain Games | - | Mar 18, 2026 | |
2 Hours to Refund arttext | AI-generated images were used for some in-game assets including icons and artworks. These assets were generated using im... | withingrid | - | Mar 18, 2026 | |
GoSifu art | During the game development process, AI tools were used to assist in generating art images, inlcluding store page and in... | OldBone | - | Mar 18, 2026 | |
Stellar replies never reply general | The game is primarily developed manually, with AI assisting in the production process | 零号 | - | Mar 18, 2026 | |
Catch the Chiken art | The game's cover art was created using AI. | Hede | 13 | Mar 18, 2026 | |
NOSTALGIA text | Multilingual Translation | SONG | - | Mar 18, 2026 | |
Project - Labyrinth artcodetext | It uses every kind of AI, and I'm proud to use it. I edit the art in photoshop and make things AI can't but I still use ... | DeepDarkLaybyrinth Studio | - | Mar 18, 2026 | |
Kingster artaudio | Some 2D art and sound effects were created using limited AI-assisted drafts, then fully hand-edited and finalized by our... | LoreHeim | - | Mar 18, 2026 | |
Oberion: Arena Arcana art | AI assistance was used to enhance the quality of the design of some cards in the video game. | Daniel Martinez Martinez | - | Mar 18, 2026 | |
Darkrise: War of the Undead audioart | There is no live AI generation in the game. All maps and characters are hand-crafted. Some audio and a few in-game art e... | Wynand Smit | - | Mar 18, 2026 |
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