AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
13608
13,608
disclosures tracked
+13608 this week
61%
Visual AI
most common disclosure type
61% of all disclosures · 2.8x vs audio ai
26
26%
use AI for 2+ purposes
3472 of 13,608 products
tag: Bullet Time
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Neural Throttle artcode | This game uses generative AI tools during development to assist with creating some artwork and to support programming an... | Mauro Otonelli | - | Mar 18, 2026 | |
Planet of Lava – Save the Planet arttext | Use of Generative Artificial Intelligence in Planet of Lava – Save the Planet This Game uses generative artificial inte... | Leschev Game Studio | - | Mar 18, 2026 | |
Marble Blade artaudio | AI used in development for character portraits, abstract images and music | Baker Games Studios | - | Mar 18, 2026 | |
MARINE.EXE - Desktop RPG art | Some graphics created with AI assistance. | Exopoint Initiative | - | Mar 18, 2026 | |
SpinObi : Just One More Wave artcode | Some in-game visual assets and code snippets were developed with the assistance of generative AI tools. These pre-genera... | Aosis Gaming | - | Mar 18, 2026 | |
Dying for Parts art | During the development process, AI-based tools are utilized to assist with the creation of visual content only. In all s... | Twikia Studios | - | Mar 18, 2026 | |
Princess Khalifa: Legacy of Wrath artaudiotext | Some visual assets on the store page and parts of the in-game art were created with the assistance of generative AI tool... | Cag | - | Mar 18, 2026 | |
Rogue Ricochet artcode | Generative AI was used to assist in the creation of the current store page capsule art and backgrounds. These images are... | PATCHWORKS | - | Mar 18, 2026 | |
They Shall Not Loop art | As a solo developer, generative AI was used only for the Steam capsule images. I plan to replace them with hand drawn ar... | Elite Gorgon Games | - | Mar 18, 2026 | |
Overtorque text | Generative AI was used to assist in creating some of the game's content, including text, localization, and marketing mat... | Last Tower | - | Mar 18, 2026 | |
Idle Demon Summoner art | Partly AI Logo | Chrio Games | - | Mar 18, 2026 | |
Tristar Mania art | Some images used to promote this game are artificially created. | FrenzyPenguin Media | - | Mar 18, 2026 | |
PAG: Post Apocalypse Guns art | AI was used to create placeholders of 2D sprites used in parts of the UI and as stage prompts. All of these elements wil... | Smiling Face | - | Mar 18, 2026 | |
Be My Lust 2 art | Characters in the game were generated with support from artificial intelligence drawing software. | B Plus Studio | - | Mar 18, 2026 | |
Neural Drive arttext | Generative AI is used only for creating store thumbnails and in-game translations. | GameTreeStudio | - | Mar 18, 2026 | |
Cutlery Warriors - The corroded kingdom codeart | The IA was used to clean, tidy and simplify code, make some 3d Environment assets and some UI elements | EmmeForte | - | Mar 18, 2026 | |
Nightork Adventures 3 - Arena audio | Some music was generated with the help of AI. | Warptear Entertainment | - | Mar 18, 2026 | |
Umbra Survivors code | Umbra Survivors does not use artificial intelligence during runtime. AI tools were only used as development assistance t... | HerrBaum | - | Mar 18, 2026 | |
Dinosaur Hunting Simulator art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
IRON SHADOW : Survival Protocol textart | Some minor assets and text were created with the assistance of AI tools during development. All core game design, gamep... | KEYMAKER GAMES | - | Mar 18, 2026 | |
Sweet Dreams art | Some of the images in the game's loading screens are AI | 1987xclusive | - | Mar 18, 2026 | |
Israel vs. Iran: IRON DOME audioart | The music in the trailer, title screen graphics, game over screen graphics, bouncy ball graphic, and airplane graphic we... | Michael Blair | - | Mar 18, 2026 | |
Sparked art | code 2D sprites images | The Dreams Team | - | Mar 18, 2026 | |
Lythium art | Use of AI refactored image of the game's enemy character in the cover art. | Amnesia Softworks | - | Mar 18, 2026 | |
Astro Fighters 2 art | AI was used initially to prototype a design of the logo for the 1st game Astro Fighters. This design has been manually ... | Paul Connor | 17 | Mar 18, 2026 | |
The Ballad of a True Thug audio | The music in the game was generated by AI | Aces | - | Mar 18, 2026 | |
Death Flags: The Beginning of the End – Chapter I artcode | This game uses generative artificial intelligence in a limited capacity to create some user interface images and visual ... | Disaster Project | - | Mar 18, 2026 | |
Typing Break audio | The voiceover in the trailer was generated using AI technology. | Tholus | 76 | Mar 18, 2026 | |
Lightyears of Fervent Warfare codeart | As a one-person indie dev on a small island, with a clear idea, some programming skillz, minimal artistic talent, and pr... | Lea Creative Industries | - | Mar 18, 2026 | |
Flux Commander art | No AI has been used to generate game art or code. Some marketing materials use generated textures. | Semiterrestrial | - | Mar 18, 2026 | |
SCRUB art | 게임 내 사용되는 일부 이미지들은 AI를 이용하여 제작되었습니다. | SCRUB GAMES | - | Mar 18, 2026 | |
Rogue Cave general | The game logo has been enhanced using AI. | Rogue Gecko | - | Mar 18, 2026 | |
FRUKT audio | Artificial intelligence was only used to create music in the demo version teaser. | tripledose | - | Mar 18, 2026 | |
Archive : Zero audioart | Certain resources, including music and images, were created with the assistance of AI. No AI systems are included. The ... | TeamRedy | - | Mar 18, 2026 | |
FLOW STATE artcode | Some 3D models and graphics were created using AI tools. Parts of the game's code were also developed with AI. | ShawnBuildsGames | - | Mar 18, 2026 | |
AstroRage2049 art | Marketing materials | CJ | - | Mar 18, 2026 | |
Stackbound arttext | Portions of the project were created with AI assistance: select art assets and some in-game commentary were AI-generated... | Werner Viljoen | - | Mar 18, 2026 | |
Core Hustlers artcodetext | We harness AI to supercharge our creative process—not to replace human artists, but to elevate them. By automating repet... | Cormorant Games | - | Mar 18, 2026 | |
Shield Hero codeart | AI assisted in programming the game and some of the artwork. | Bryant Frankford | - | Mar 18, 2026 | |
Ponchorado audio | Ponchorado's music tracks where created with AI assistance. | SEAL.GAMES | - | Mar 18, 2026 | |
Collapse Zone general | Generative AI tools were used to assist in the development of some assets in the game. | Znan Games | - | Mar 18, 2026 | |
Flarebound art | As a single indie developer I had to use AI to help with creating some of the assets for store pages and logos. | 42 BYTES | - | Mar 18, 2026 | |
Quantum Threshold art | Some of the marketing billboard textures have been created with AI. Image and Logo enhancements with AI tools in Photos... | Vaki Games | - | Mar 18, 2026 | |
Alive 2 audio | The speech voice has been generated by an AI tool, and then post-processed. | Darkage Software | - | Mar 18, 2026 | |
Doom Drive artaudio | Some visuals and audio in the game have been created using generative AI technology. | Berk Kalfa | - | Mar 18, 2026 | |
Ultimate Arcade Overdrive artaudio | I've used AI to generate some of the backgrounds. I've used AI for the voices. | Comfort Zone Games | - | Mar 18, 2026 | |
Favela Defender audio | Use of AI for the soundtrack. | Palmsoft Games | - | Mar 18, 2026 | |
Capsoul art | Generative AI was used to create the marketing materials and graphics. In the game itself, AI is not used in real time; ... | FortunePixel | - | Mar 18, 2026 | |
GAZAR art | AI-generated assets were used as foundation elements for spaceships and some environmental objects, then extensively mod... | Arena Entertainment | - | Mar 18, 2026 | |
Techno: 2Kill artaudio | AI was used for making several icons and some simple sound effects. | ReBels' Project | - | Mar 18, 2026 |
112 results
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