AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
12442
12,442
disclosures tracked
+12442 this week
61%
Visual AI
most common disclosure type
61% of all disclosures · 2.8x vs audio ai
25
25%
use AI for 2+ purposes
3077 of 12,442 products
tag: Bullet Hell
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Ramming Turtleship - 1592: The Imjin War artcode | AI tools were used to generate some graphical assets for the store page (capsules, logos) and to assist with coding scri... | Dreampanda | - | Mar 18, 2026 | |
Interstellar Hunter artcodeaudio | In the early stage of the game, DeepSeek was used to draw the basic template of the game. In the middle stage, Cursor wa... | HUANG DI | - | Mar 18, 2026 | |
ふしぎな雨 audio | The background music uses tracks from SunoAI (commercially licensed). | 沈黙静寂 | - | Mar 18, 2026 | |
Greedling: 2D Boss Rush art | The game does not generate content at runtime using AI. Generative AI tools were used only during development to assist... | Goblin Catapult Studio | - | Mar 18, 2026 | |
GRID/ text | AI-assisted translation is used for localization on this store page and in parts of the in-game text. | ノエノエゲームズ | - | Mar 18, 2026 | |
AbyssFloor Survivors artaudio | Some objects, music, and sounds were generated using AI. | Katarienumono.inc | - | Mar 18, 2026 | |
DreadHold code | We use tools like GitHub Copilot during development. However, all code is verified by our 2 member team, with over 30 ... | Sam Parton | - | Mar 18, 2026 | |
StormBonk art | Includes AI‑assisted artwork. | Edenvind | - | Mar 18, 2026 | |
Graph TD: Cosmic text | Format reference, polish and localization | GrandpaPit | - | Mar 18, 2026 | |
Lost Among the Stars code | As a self taught solo dev, I use ai to learn about new way to create and improve my coding skills. So part of my knowled... | Craibos | - | Mar 18, 2026 | |
Endless Furry Slayer codeart | Some code and art may be ai generated | Tegridy Made Games | - | Mar 18, 2026 | |
Core of Havoc art | Every single item images is generated by AI to reflect its properties | Parandroid Games | - | Mar 18, 2026 | |
The X-Type art | We use AI tools to generate initial character concepts and static base sprites. These generated images serve as a founda... | BinaryWriter | - | Mar 18, 2026 | |
THE KULKA codeart | Human touch + AI. Artificial Intelligence (AI) was used to enhance code efficiency and optimize selected graphical eleme... | Airem | - | Mar 18, 2026 | |
Brawl Arena Shooter art | This game uses pre-generated AI only for certain UI background images and promotional store visuals. These assets were c... | Yusuf Islam Seyhan | - | Mar 18, 2026 | |
Tristar Mania art | Some images used to promote this game are artificially created. | FrenzyPenguin Media | - | Mar 18, 2026 | |
Unlimited Ammo Survivor art | Some images were generated by AI. | Black Star Cloud | - | Mar 18, 2026 | |
Kosmass audioart | Kosmass incorporates Generative AI specifically for the creation of musical compositions and store page banner artwork. ... | Evgeniy Kostritsa | - | Mar 18, 2026 | |
Project: Latticeborn artcode | AI is used for 3d assets and some coding | Ilhan Kilinc | - | Mar 18, 2026 | |
FingBlade artcode | This is an independently developed game. Generative AI tools are used as an auxiliary creative method in certain develop... | Mengko Games | - | Mar 18, 2026 | |
Capodanno alla MANO audiotextart | Game music Translations Shop sign textures (or Store billboard textures) Some models, such as the "Dropping washing mach... | Serio Studio | - | Mar 18, 2026 | |
Feast of the Beast Unleashed art | "AI was used to generate some images such as loading screens or character portraits." | elShele | - | Mar 18, 2026 | |
PAG: Post Apocalypse Guns art | AI was used to create placeholders of 2D sprites used in parts of the UI and as stage prompts. All of these elements wil... | Smiling Face | - | Mar 18, 2026 | |
Molodoy Simulator art | Used only for image generation. | Erich Meurer | - | Mar 18, 2026 | |
Shardstorm general | AI Tools were used during development to support concept exploration, iteration, and certain content creation. All AI-as... | Soul Persona | - | Mar 18, 2026 | |
Witch and Rich artaudio | AI was used to create pixel images, some BGM. | Hoon Arcade | - | Mar 18, 2026 | |
Reflection Arena text | AI Usage Disclosure: Generative AI (Google Gemini) was used to draft, translate, and refine the store descriptions and i... | yasudev | - | Mar 18, 2026 | |
Bullet Meltdown codetext | Code completion, writing shaders or code fragments, machine translation, some UI elements. No creative work was made by ... | Games Anatomy Studio | - | Mar 18, 2026 | |
The Final Oath art | AI Content is used to generate Artwork for the Cards only. Currently through crowdsourcing, I am hoping to hire an artis... | Rat Squad Studios | - | Mar 18, 2026 | |
Circuit Overload art | Some of the game's visual assets and store page artwork were created using AI-assisted tools during development. No AI-g... | Neon Forge | 11 | Mar 18, 2026 | |
Stealth Employee audio | Dialouges dubbed with "Elevenlabs". | Mr. Lemon Games | - | Mar 18, 2026 | |
Exovore art | Some assets were assisted by AI tools in the art pipeline. AI was not used for final renders. | Tapzilla | - | Mar 18, 2026 | |
Echoes of Eternity artcodetext | AI was used to generate the majority of the visual assets and large portions of common code in Python, Cython, and Shade... | DurableChain | - | Mar 18, 2026 | |
STRECT text | AI is used for the translation of Japanese text into other languages, primarily displayed in settings screens and tutori... | MiddleBit | - | Mar 18, 2026 | |
Cosmocommandos text | Some texts are translated and polished using AI. | Hetocode | - | Mar 18, 2026 | |
Protocol: Bullet Hell codeart | I just use it to fix bugs in my game and generate the 2D sprites | YanLabs | - | Mar 18, 2026 | |
Dragon Chase artcode | The promotional artwork used on the Steam store page was generated with AI tools. Also in-game art, sprites, animations,... | Fromer Studios | - | Mar 18, 2026 | |
Kawaii Survivors artaudio | This game was created by an indie solo developer. AI tools were only used to assist in generating art and music assets.... | Jasper Labs | - | Mar 18, 2026 | |
MeGa BoNKeRS ToGeTHeR general | We used AI tools to help prepare some of our game assets and enhance our screenshots. | Co-Op Station | - | Mar 18, 2026 | |
Gallipoli Trenches: The Forgotten Front art | AI based tools were used to create some of the in-game textures and visual effects. Additionally, AI supported tools wer... | Fronty Games | - | Mar 18, 2026 | |
Tale of Immortal Ring art | Initial concept art was generated using AI tools, followed by manual adjustments and modifications by artists. | Li Yangde | - | Mar 18, 2026 | |
Hell Architect: Survivors art | Some creative mockups was made with AI by the designers, and then used by our artists as general inspiration. | Leonardo Productions | - | Mar 18, 2026 | |
Island Survivor art | The vending machine and island promo art were AI-generated; the final assets were later hand-retouched. The vending-mach... | Bit Constellation | - | Mar 18, 2026 | |
STRIKERS 1945 general | Some parts of the game trailer include AI-generated content. | Zerodiv | 10 | Mar 18, 2026 | |
GUNBIRD general | Some parts of the game trailer include AI-generated content. | Zerodiv | - | Mar 18, 2026 | |
Samurai Aces general | Some parts of the game trailer include AI-generated content. | Zerodiv | - | Mar 18, 2026 | |
Out To Deliver art | Enhance/ extend some of the textures. | Aiqona | - | Mar 18, 2026 | |
Mini Heroes: Squad Online art | This game uses pre-generated AI only for certain 2D background images and promotional store visuals. These assets were c... | Rokito Games | - | Mar 18, 2026 | |
Beyond Lost Planets art | As a solo developer, I used AI tools to assist in creating the base assets for marketing materials and background art. E... | leosgamedev | - | Mar 18, 2026 | |
Demon Street artaudio | Generation of UI elements and music | Manycats Games | - | Mar 18, 2026 |
466 results
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