AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
13612
13,612
disclosures tracked
+13612 this week
61%
Visual AI
most common disclosure type
61% of all disclosures · 2.8x vs audio ai
26
26%
use AI for 2+ purposes
3473 of 13,612 products
tag: Blood
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Havana Blood artaudio | There are images produced that have been rendered using the help of Ai, there are also musical components that have been... | BRYPER INDUSTRIES | - | Mar 18, 2026 | |
MELLDESTROY art | Use of UI Assets and Visual Elements The game uses a combination of custom-made assets and assisted tools for certain v... | CUBE studio | - | Mar 18, 2026 | |
Unsolved Case: Whispers Of Elderwick Collector's Edition art | In our game we using a generative AI in some visual assets to help us bring some our ideas to life. | Do Games Limited | - | Mar 18, 2026 | |
Terminal Breach: Final Dawn art | AI-generated content was used in this game. – Base textures were generated with AI and manually refined. – Some environm... | Playthrough Experience | - | Mar 18, 2026 | |
Mystery Phantoms : Ghostly Secrets Collector's Edition art | In our project, AI was used to partially create art assets, helping our artists bring some ideas to life. | Do Games Limited | - | Mar 18, 2026 | |
Forgotten Blood artaudio | Only a few in game icons were partially generated using image to image AI, applied to my own 3D renders and digital pain... | Maruko | - | Mar 18, 2026 | |
Crime Shadows : Stolen Spotlight Collector's Edition art | In our project, AI was used to partially create art assets, helping our artists bring some ideas to life. | Do Games Limited | - | Mar 18, 2026 | |
Bussy Master: Count Fuckula's Cum Castle artaudiotext | As a solo developer, I utilize AI tools throughout the development process to bring this game to life. AI assists with i... | Kink Master Studios | - | Mar 18, 2026 | |
Fallen Valkyries: Prologue text | AI tools were used for language translation and ensuring linguistic accuracy. | Naptic Studio | - | Mar 18, 2026 | |
Nevitsky Castle: The bloody legend of Transcarpatia audio | Pre-rendered AI content only: audio. - Sound effects created with ElevenLabs prior to shipping. - Background music creat... | VL4PROD | - | Mar 18, 2026 | |
Vinash: Vengence For Blood general | For Creating Capsules | Adarsh Verma | - | Mar 18, 2026 | |
The Caretaker’s Lease audioart | Some voiceovers and select images in this game were created using AI-assisted tools, such as ElevenLabs for voice acting... | Invisible Ghost Studios LLC | - | Mar 18, 2026 | |
FRUKT audio | Artificial intelligence was only used to create music in the demo version teaser. | tripledose | - | Mar 18, 2026 | |
Epos 11 artaudio | Some characters and other assets in the game were generated using AI. The game’s music was created with the assistance o... | Bee Lines | - | Mar 18, 2026 | |
Toxic artaudio | AI is utilized in creation of some UI elements, assisting in the creation of marketing images, and for voice-overs, whic... | Odium Studios | - | Mar 18, 2026 | |
Doomriderz text | Some languages were AI translated from English. | SlicedBlue 3D | - | Mar 18, 2026 | |
Anaria art | AI was used to generate store page visuals, including capsule images, library assets, and the final image used in the ga... | VOIDEMBER | 10 | Mar 18, 2026 | |
Eternal Voyager art | Artificial intelligence was used in the game's store page design and in several images within the game. | - | - | Mar 18, 2026 | |
Santa's Last Stand art | The only use of AI is the Store Page art. This is a temporary placeholder. | DeathWishGames | - | Mar 18, 2026 | |
Gore Rapture text | This game uses Poedit Pro to translate text into different languages. | Heatwave Games | - | Mar 18, 2026 | |
Gravethorn audio | I used AI tools in some parts of the audio, including sound effects and voice acting. | Volviir | 42 | Mar 18, 2026 | |
Meat Without Master general | During the development process, we may use procedural and AI-driven tools to support content creation. In all cases, the... | Neon Cocoa | - | Mar 18, 2026 | |
Post-Speed artaudio | All designs are conceived and created by hand, but I also use AI tools during the pre-production phase to help develop d... | Livinskii Aleksandr | - | Mar 18, 2026 | |
BLADEMANCER code | AI was used to assist with asset and plugin development. | Kemsyn | - | Mar 18, 2026 | |
Dead Spaceshot art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
In The Dark art | The backgrounds of the game are made with AI. | Spicy Marmalade | - | Mar 18, 2026 | |
Orestruck: Space Miner general | The characters' dialogues were recorded with the help of programs using artificial intelligence. | Pixel Thunder | - | Mar 18, 2026 | |
Lucipurr art | We used AI to create the capsules for the game's store page. | Nightspare Games | - | Mar 18, 2026 | |
Aiphobia text | Solve puzzles by conversing with the AI. | Andes Interactive | - | Mar 18, 2026 | |
The Path of Veins art | All of the images in this game are generated by neural networks trained on images (aka “AI generated”). If you choose to... | Repairer of Reputations | - | Mar 18, 2026 | |
100 SCREAMERS general | Some marketing and page materials were made with AI | 100 SCREAMERS | - | Mar 18, 2026 | |
Anomalum art | Artificial intelligence was used in the cover photo and visuals of the game. | Leonn Camayo | 37 | Mar 18, 2026 | |
Necuratu art | Some icons are modified generated AI images. The rest of the content is made by people. | Tobop Productions | - | Mar 18, 2026 | |
Meteorite Z: The Apocalypse art | Using "https://stablediffusionweb.com/" 8 screenshots were created for the initial story in the game, as well as the dev... | Prutaleks Game | - | Mar 18, 2026 | |
Gore Doctor arttext | The game uses some AI generated and manually modified content only for paitings and photographs as well as for some of t... | Salient Games | - | Mar 18, 2026 | |
The Hungry Town artaudio | Some image elements were generated using AI and refined using photobash and overpainting. English voiceovers. | Kick Punch Games | - | Mar 18, 2026 | |
INJECTION text | Generative AI is used in this game to assist with localization, helping to translate in-game text into multiple language... | ButterCorp | - | Mar 18, 2026 | |
Borrowhelen audio | Borrowhelen uses AI only for generating and synthesizing character voices and for checking typos. All other content (gra... | 4-Cube Games | 18 | Mar 18, 2026 | |
DeadBlitZ artaudio | We use a limited amount of pre-rendered AI generated content in our game. The background announcers in the hub and gamep... | Mewzur | - | Mar 18, 2026 | |
Paid in Blood audio | The music and character's audio are AI-generated. | Wetwork Studio | - | Mar 18, 2026 | |
TACTICAL BANDITS art | AI was used to generate the main store art for the game. | Make Good Games | - | Mar 17, 2026 |
41 results
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