AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
13645
13,645
disclosures tracked
+13645 this week
61%
Visual AI
most common disclosure type
61% of all disclosures · 2.8x vs audio ai
26
26%
use AI for 2+ purposes
3483 of 13,645 products
tag: Beat 'em up
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Escape Up art | Some of the games artwork was generated with generative artificial intelligence. | AngryBread Limited | - | Mar 18, 2026 | |
Satarichi: Heroes De Caelum artaudio | Satarichi: Heroes De Caelum is a work based on the original intellectual property of Jose Luis Matias Martinez (Rol, 201... | Sata Indie Games | - | Mar 18, 2026 | |
Flux Heroes text | Using AI to translate text | 乐爆工作室 | - | Mar 18, 2026 | |
POTUS vs. The World! general | Some marketing and promotional materials for this game were created or assisted using generative AI tools. These materia... | F.a. Forge | - | Mar 18, 2026 | |
Handmania code | AI assistance was used during the coding phase of this game. | Just Game Studio | - | Mar 18, 2026 | |
Slums: DriveBy textart | I consult with the Chat GPT regularly, use it to write simple scripts, troubleshoot, and most of the stores images are m... | Urban Bear Studio | - | Mar 18, 2026 | |
Catch the Turtle art | The game's cover art was created using AI. | Hede | 11 | Mar 18, 2026 | |
Streets of Miami VR text | I used BEZI and AI to help write scripts because im literally only one person and it would take 15 years and potentially... | MDRNgames Inc | - | Mar 18, 2026 | |
Babushka – Old Lady’s Payback audio | We use AI voice on some npc character voices | Gorgeous Rhino Games | - | Mar 18, 2026 | |
Soluna Explorers: Tether Curse of Slimus audiotext | Some music is AI generated. Writing is also checked by AI. | Swineboss | - | Mar 18, 2026 | |
Incrempire art | AI has been used to generate visual assets. | FMGames | - | Mar 18, 2026 | |
魔法少女ファイナルピンクスター text | Using Claude code for translation | WINGLAY | - | Mar 18, 2026 | |
Pit of the Lord artaudiotextcode | AI-assisted tools were used during development to support the creation of visual assets, music, text, and store page mat... | Wayforge Studios | - | Mar 18, 2026 | |
WEAPON MASTER art | We use AI to generate example images, as well as to create variations of in-game assets by applying different rendering ... | SAM AFEI | - | Mar 18, 2026 | |
Femboy Futa Mania 🌶️ general | All visual assets and logos are created manually by our art team. Artificial intelligence tools are used only during ear... | Lewd Star | 130 | Mar 18, 2026 | |
La Cosa Nostra audiotext | Artificial Intelligence was used for all in-game characters' vocalization, as well as for subtitles and UI in all langua... | Zi Zi Games | - | Mar 18, 2026 | |
A Camera Duel! general | Only a few of the materials are created by AI. | JamieEng542 | - | Mar 18, 2026 | |
Gumdrop Gladiator art | Used generative AI to make so basic textures used for the floor | Tranc Software | - | Mar 18, 2026 | |
Legacy of Chaos Online general | Currently, AI-generated content is being used for the store page, marketing materials, and/or community center materials... | Recovery Team | - | Mar 18, 2026 | |
Slay The Berserker arttext | AI generated logos, I assembly the parts together and edit. With english and portuguese language, AI translated to othe... | Advance Garde | - | Mar 18, 2026 | |
MeetMeat audioart | Roach english voice. Some marketing images | Cherokee Games | - | Mar 18, 2026 | |
Kings Do Not Fall artaudio | The game does use AI filters to generate some of the 2D medieval gravures style during the introduction sequences, the i... | HYPERDEVBOX JAPAN | - | Mar 18, 2026 | |
Unlimited Ammo Survivor art | Some images were generated by AI. | Black Star Cloud | - | Mar 18, 2026 | |
Fast food RAGE general | Some game scenes contain generated content | VICTORIA Games | 12 | Mar 18, 2026 | |
Punch 1000 Dudes text | AI was used exclusively for the marketing text | Schwoi made a Videogame | - | Mar 18, 2026 | |
JUST ONE MAN art | Some UI placeholders have been made with AI. The store page capsule art background contains AI generated content. | Raikiri | - | Mar 18, 2026 | |
機魂同盟:英雄集結 art | AI tools were used during development to assist with the initial composition and texture generation for background asset... | ANRSproject | - | Mar 18, 2026 | |
STICKMAN DX : MEGA FIGHTERS art | Illustration images created using AI | LITTLE Z | - | Mar 18, 2026 | |
荒途 artaudio | 游戏中部分图片、音频会采用AI生成。 | 仿生人 | - | Mar 18, 2026 | |
Drunken Guy Adventure art | Game menu image, game logo and game library assets made with ai software | Saylor Games | - | Mar 18, 2026 | |
Bias Brawlers artaudio | I have used 3d modeling AI to generate meshes and character models. Additionality, I used TTS to generate audio files. | Ethan Medjuck | - | Mar 18, 2026 | |
Fight Like a Chicken audiocodetext | AI was used in music and coding assistance and marketing text. No art, character design or animation was assisted by AI. | Uncanny Games | - | Mar 18, 2026 | |
Legend of Ertugrul textart | Legend of Ertuğrul is a story-driven action game featuring fixed content created by the development team. During develop... | Yeti Game Studio | - | Mar 18, 2026 | |
Possess Squad artcode | Some artwork asset. Game code assistant. | Hi-Develop | - | Mar 18, 2026 | |
Botwave: Overclock artaudio | Botwave: Overclock includes content created with the help of generative AI tools, including some in-game visuals, sound ... | RaynGG | - | Mar 18, 2026 | |
Ekoman text | To make Ekoman accessible to more players in their own languages, in-game menus, cutscenes, and store page texts have be... | Stronsiyum | - | Mar 18, 2026 | |
王异工坊FanCraft general | AI technology was used in the development process of this game | Author王异 | - | Mar 18, 2026 | |
Assassin of Demon art | game logo and menu logos made ai software tool | Saylor Games | - | Mar 18, 2026 | |
Warrior of Lust arttext | The design of each of our characters is thought out and created by our artists manually. AI is trained on the appearance... | Aerisetta | - | Mar 18, 2026 | |
Shippocalypse art | This game may include some AI-generated images or assets. These are used for concept art, store page visuals, and may al... | Party of 10 | - | Mar 18, 2026 | |
Debuff Party art | Artificial intelligence was used only for generating promotional and cover images. No AI systems are used in gameplay, s... | GamesMrkt | - | Mar 18, 2026 | |
CRASHOUT art | Some visual elements in this game were partially created using AI-assisted tools. Specifically, we used AI to help gener... | STAGSTUDIOSLLC | - | Mar 18, 2026 | |
Sandrotten: Ekera artaudio | Some UI elements, Icons, Emblems, Sigils, Insignias, as well as Sound Effects, Special Effects, and Voice Lines have bee... | Sandrotten Studios | - | Mar 18, 2026 | |
Ether Core art | Ai is used for reference of art. | Cogetsu | - | Mar 18, 2026 | |
0X13 general | Only for Marketing material, if we reach our goal we will pay a real person fr fr. | Andrei | - | Mar 18, 2026 | |
Dimenshot audio | Some audio files used in the game are temporary AI-generated placeholders and will be replaced in the final version. | Flexberg Games | - | Mar 18, 2026 | |
Synergy Strike artaudiocodetext | =HUMAN X MACHINE=ARTIFICIAL INTELLIGENCE SYNERGY= Synergy Strike development was assisted through the use of machine le... | strangeboltz | - | Mar 18, 2026 | |
Scarf of Embers art | Some early UI and graphic base elements were prototyped with the assistance of AI tools. All assets used in the final ga... | Hinges | - | Mar 18, 2026 | |
Little Re-collector text | Some of the text on this store page was created with the assistance of AI tools for localization purposes. | UNICO INC. | - | Mar 18, 2026 | |
Wires And Whiskers code | We used AI tools (such as ChatGPT or Claude) to assist to a certain extent with C++ and Blueprint scripting during devel... | Yohann Blanchard | 1.4k | Mar 18, 2026 |
182 results
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