AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
14449
14,449
disclosures tracked
0 new this week
61%
Visual AI
most common disclosure type
61% of all disclosures · 2.8x vs audio ai
26
26%
use AI for 2+ purposes
3770 of 14,449 products
tag: Auto Battler
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Pulslink audiotext | Includes AI-generated sound assets and localized text. | FatCoke | - | Mar 18, 2026 | |
MythGotchi text | AI is used for translation only. This includes storefront and in game dialogue. AI has been guided using 2 languages fo... | TexelHeim | - | Mar 18, 2026 | |
Pixelords audio | Some background music in this game was created with the assistance of AI music generation tools. | BBokGames | - | Mar 18, 2026 | |
Divide TCG artcodetext | 2D Visual Assets: All in-game card illustrations—including the retro pixel art items, weapons, and relics and any images... | Jukeys Garage | - | Mar 18, 2026 | |
Scrap Syndicate art | Pre-rendered AI generation was used to create 2D marketing materials and storefront capsule art (logos, background art, ... | Jason Bann | - | Mar 18, 2026 | |
CropChampion arttext | Some visual assets and localization were created with the assistance of AI tools. | CropChampion | - | Mar 18, 2026 | |
Immortal Dao Idle artcode | I love Xianxia/Wuxia light novels and I've looked everywhere for a good cultivation idler. When I couldn't find out, I d... | Hyro | - | Mar 18, 2026 | |
The Cinder Throne arttext | UI icons and localization are made with the help of AI. | Level One Quest | - | Mar 18, 2026 | |
抽号小队 art | This game uses AI-generated content for some of its art assets. | ACE-Block | - | Mar 18, 2026 | |
Loop Tower: Prologue art | Art Resource | Enter the Game Studios | - | Mar 18, 2026 | |
Tyrants art | In the interest of transparency, illustrations were created with the help of AI-assisted tools, used as creative support... | Artifex Parvus | - | Mar 18, 2026 | |
Ratnik art | The main menu image is AI generated | Vitezi Games | - | Mar 18, 2026 | |
背包地牢 art | Some pixel art assets (item icons, monster sprites) were created with AI assistance. | NightCat | - | Mar 18, 2026 | |
Kill the Slimes art | This game uses generative AI during development to assist with concept art, creature design, and prototyping. All AI-gen... | Flowing Fates | - | Mar 18, 2026 | |
Slotbound art | Some visual assets and promotional materials for Slotbound were created with the assistance of generative AI tools. All ... | Optima Arch | - | Mar 18, 2026 | |
サイコローグ artcode | We use AI for some of our images. All generated images are manually corrected, retouched, and processed by our developer... | monotos | - | Mar 18, 2026 | |
Empire of Zombies art | Some of the visual assets in this game, including character sprites, backgrounds, and building illustrations, were creat... | Tomasz Letki | - | Mar 18, 2026 | |
Slots and Dungeons art | Some icons and UI elements in this game were generated using AI tools. Most other game assets were either purchased from... | SuperCrew Games | - | Mar 18, 2026 | |
Catvivors codeart | This game code was optimized with Claude Code (AI model). Trailer for the game was partly generated with AI (initial 7 s... | Yotta Content LTD | - | Mar 18, 2026 | |
RD Racing art | Some visual assets used in this game were generated with the assistance of AI tools. | See The Sea Std | - | Mar 18, 2026 | |
Evolver artcode | some of the games assets were generated using ai. Almost every time I used ai when making this game I had to tweak somet... | lunatic studios | - | Mar 18, 2026 | |
Shards of Primora artaudio | Level backgrounds and logo were created using generative AI. Icons, character sprites, and music were purchased from an ... | Vryapt | - | Mar 18, 2026 | |
郑成功传 Clash of Armadas: Koxinga general | UI,Log , and descrption | 铭记历史 | - | Mar 18, 2026 | |
戚继光 Qi Jiguang: Art of War art | store page UI , game UI , a part of cg story , | 斩鬼工作室 | - | Mar 18, 2026 | |
Mithril & Mud code | Mithril & Mud uses AI-assisted development tools during the programming process. All game design, systems, and content d... | CampbellSoft Studios | - | Mar 18, 2026 | |
Breach Squad artaudiotext | Some parts of development used AI-assisted workflows, including asset creation, image processing/background removal, voi... | INDIELLIGENT | - | Mar 18, 2026 | |
MechaCorps Draft general | Our team uses generative AI tools to help develop some in-game assets. All AI outputs were reviewed and curated by our t... | MechaCorps Games | - | Mar 18, 2026 | |
Zero To Hero Idle code | The development of Zero to Hero was assisted by Generative AI tools (Large Language Models). As a solo developer and non... | AlexBR | - | Mar 18, 2026 | |
DeadEndGram art | Generative AI was used to create the store page capsule images and marketing banners. All in-game vector graphics and co... | Michael Morgan | - | Mar 18, 2026 | |
Island Idle RPG: Build and Conquer art | Some of the capsule art and promotional banners for this title may contain assets created with the assistance of AI gene... | Overaction Game Studio | - | Mar 18, 2026 | |
Cybersport Manager art | Player photos and team logos are generated by AI. | Glitch Tactics | - | Mar 18, 2026 | |
Gargadusa's Tower art | AI tools were leveraged for some artwork assets. | The Math Team | 87 | Mar 18, 2026 | |
Emoji Squad textartaudio | The game uses AI to generate game content, such as text, images, and sound effects. | Acidic Substance Studio | - | Mar 18, 2026 | |
Joker Madness 🃏 artaudio | I used AI to create some of the art, some promotional materials, and some sounds. The game idea and mechanics are entire... | BadGafiGames | - | Mar 18, 2026 | |
Restoration: Chronicles of Survival art | Some assets in this game were created with the assistance of AI-generated tools, including in-game building artwork, res... | ALGaming | - | Mar 18, 2026 | |
Neuroforge text | We used AI tools to assist with the translation of in-game dialogue. All translated text has been reviewed and edited by... | Plouf | - | Mar 18, 2026 | |
Backpack Idle art | AI was used as a sketch for some of the art | YDKR | - | Mar 18, 2026 | |
Choiceline Brawl art | Artificial intelligence was used in the creation of in-game artworks. These assets were curated, reviewed, and integrate... | Toni Bingenheimer | - | Mar 18, 2026 | |
Warena codearttext | AI has been utilized in the development of this game in the following ways: - Programming - Concepting and illustrations... | Part Time Monkey | - | Mar 18, 2026 | |
Portal Worlds art | AI is used in order to create a better background and focus on the core parts of the game, we use AI to help create some... | Game Hollywood Games | - | Mar 18, 2026 | |
STIGMA: Unnamed artcode | AI tools were used only as support for visuals and development, while all core creative work, final assets, and gameplay... | unfinish.io | - | Mar 18, 2026 | |
Greed Champions general | Hello guys I am updating the storepage and letting you know I used AI to help me with the STOREPAGE capsules... as well ... | Pixelabor | - | Mar 18, 2026 | |
Fallen Dominion codeart | AI tools were used to assist in the programming and scripting phases of development. The AI acted as a coding companion ... | NovaCrest Studios | - | Mar 18, 2026 | |
GLADIMAKER : Auto Battle RPG audio | AI is used only for generating music tracks. All artwork and visual assets are fully hand-created, and no AI is used dur... | Team_Chunjin | - | Mar 18, 2026 | |
自律机群 -- 复制之战 art | The game utilized AI for some creative brainstorming during the concept design and demo phases, and AI was also employed... | Aether URSA Studio | - | Mar 18, 2026 | |
WarDeck artcode | The visual assets for the cards used in the game were created using generative AI tools during the development process. ... | Furkan Gürel | - | Mar 18, 2026 | |
Oonga Boonga code | I used AI only for coding assistance and some questions about the Godot Game Engine. | Pet Pumpkin | - | Mar 18, 2026 | |
Gangster Wars arttext | AI used to assist in the creation of some images and text. | Harold Villacorte | - | Mar 18, 2026 | |
Wartide art | We use AI to create store page and some in-game render assets | Dumbbell Games | - | Mar 18, 2026 | |
Incrempire art | AI has been used to generate visual assets. | FMGames | - | Mar 18, 2026 |
330 results
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