AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
13634
13,634
disclosures tracked
+13634 this week
61%
Visual AI
most common disclosure type
61% of all disclosures · 2.8x vs audio ai
26
26%
use AI for 2+ purposes
3479 of 13,634 products
tag: Arena Shooter
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Battle Magi artaudio | AI was used to create some icons, sounds, and music. | MalecTeam | - | Mar 18, 2026 | |
Sub Rosa Tournament artaudio | Generative AI tools were used to assist in the creation of certain visual and audio assets (such as background artwork a... | Niv Kor | - | Mar 18, 2026 | |
Tacticell Arena artaudio | Generative AI was used to create the promotional artwork (capsules and banners) for the store page. In-game, the soldier... | Antheed | - | Mar 18, 2026 | |
Robo audio | AI used for music improvement. | Anton Vatchenko | - | Mar 18, 2026 | |
Bullet Head art | The game uses some AI-generated images. | Warkuda | - | Mar 18, 2026 | |
Donut Die art | The majority of the visuals derive from one of our earlier products; to improve the experience, we remade them via AI im... | Five Rooms | - | Mar 18, 2026 | |
VILOVEJETS art | The game to contain art assets generated by artificial intelligence | Polka Studio | 11 | Mar 18, 2026 | |
The Fallen Lamb art | Some elements of the game’s visuals were created with the help of generative AI during development (mainly early concept... | RevelationArc | - | Mar 18, 2026 | |
Blast Beam Bang text | AI was used to assist with localization for languages other than English and Polish. | SWAGamesDev | - | Mar 18, 2026 | |
Sushi Sewers artcodeaudio | AI was used to generate some assets, code and music | Tom | - | Mar 18, 2026 | |
Ashen Swarm audio | Generative AI (Suno AI) was used to create background music tracks under a commercial license (Pro/Premier subscription)... | Ashen Depths | - | Mar 18, 2026 | |
SpinObi : Just One More Wave artcode | Some in-game visual assets and code snippets were developed with the assistance of generative AI tools. These pre-genera... | Aosis Gaming | - | Mar 18, 2026 | |
Beanos art | Some visual artwork and promotional assets were generated using AI tools. All AI-generated content was reviewed, curated... | Sinister Bread | - | Mar 18, 2026 | |
Princess Khalifa: Legacy of Wrath artaudiotext | Some visual assets on the store page and parts of the in-game art were created with the assistance of generative AI tool... | Cag | - | Mar 18, 2026 | |
Void Breach general | AI is only used to accelerate development | fp32.ai LLC | - | Mar 18, 2026 | |
B.I.R.D. art | AI-generated artwork: Used Banana AI/Midjourney with reference images to create consistent bird fighting game visuals (r... | 1234 corp | - | Mar 18, 2026 | |
Glorio art | Generative AI tools were used in a supportive role for some character visuals and promotional materials. All AI-assisted... | Probably Games Studio | - | Mar 18, 2026 | |
Gunclone Arena art | Background image in the shop is AI. I edited it heavily in photoshop but still counts as AI I think. | Off North Games | - | Mar 18, 2026 | |
Airsoft Allstars general | Because I'm developing this game solo, I use generative to iterate quickly and rapidly produce content. | Nekomata Games LLC | - | Mar 18, 2026 | |
Castle art | This uses AI-assisted tools within software like Adobe Photoshop, Adobe Illustrator, or programs such as Topaz Gigapixel... | ReignFall Games | - | Mar 18, 2026 | |
Gumdrop Gladiator art | Used generative AI to make so basic textures used for the floor | Tranc Software | - | Mar 18, 2026 | |
Overpowered 2 - Crux of Fate art | AI tools have been used to help generate the store graphics, which were then edited for final use. No AI tools have been... | Eastasiasoft Limited | - | Mar 18, 2026 | |
Magus Day art | 5 images were made by AI, but the model was trained by images owned. | Lost Crit | - | Mar 18, 2026 | |
Bedroom Brawl artaudiotext | No AI is used in core development. We use AI sparingly for some initial aspects such as toy mock ups - all final models ... | RED Gaming LLC | - | Mar 18, 2026 | |
The Zyrdain Sands art | This game subtly experiments with AI-assisted tools in parts of the experience and in some of the marketing images. | FifoArts | - | Mar 18, 2026 | |
FPSCore art | Store page uses AI generated Art | OptimGames Studios Inc. | - | Mar 18, 2026 | |
Endless Furry Slayer codeart | Some code and art may be ai generated | Tegridy Made Games | - | Mar 18, 2026 | |
Brawl Arena Shooter art | This game uses pre-generated AI only for certain UI background images and promotional store visuals. These assets were c... | Yusuf Islam Seyhan | - | Mar 18, 2026 | |
Spellfall: Last Mage Standing audio | Contains AI-assisted audio and minor UI icon assets. All gameplay systems, mechanics, and levels are handcrafted by the ... | Chain Five Games | - | Mar 18, 2026 | |
Cropacalypse | AI coding tools assisted in the development of the game. | BecauseImMichael Games | - | Mar 18, 2026 | |
Molodoy Simulator art | Used only for image generation. | Erich Meurer | - | Mar 18, 2026 | |
Witch and Rich artaudio | AI was used to create pixel images, some BGM. | Hoon Arcade | - | Mar 18, 2026 | |
Reflection Arena text | AI Usage Disclosure: Generative AI (Google Gemini) was used to draft, translate, and refine the store descriptions and i... | yasudev | - | Mar 18, 2026 | |
Bullet Meltdown codetext | Code completion, writing shaders or code fragments, machine translation, some UI elements. No creative work was made by ... | Games Anatomy Studio | - | Mar 18, 2026 | |
Ragdoll Operations general | This game uses traditional, non-generative AI only for gameplay logic such as enemy navigation, combat behavior, and bas... | Mehmet Bilici | - | Mar 18, 2026 | |
STICKMAN DX : MEGA FIGHTERS art | Illustration images created using AI | LITTLE Z | - | Mar 18, 2026 | |
Blastoids art | AI was only used to create the main menu background image. | Moragami Co., Ltd | - | Mar 18, 2026 | |
Don't Pray general | During development, our small team may use procedural generation and AI-assisted tools to help create marketing material... | Summer Game Studio | - | Mar 18, 2026 | |
Circuit Overload art | Some of the game's visual assets and store page artwork were created using AI-assisted tools during development. No AI-g... | Neon Forge | 11 | Mar 18, 2026 | |
Poly Canker art | Some promotional art elements were created/assisted with AI. | Haunting Rift Games | - | Mar 18, 2026 | |
Galactic Warzones art | Icons and images for abilities and skill trees may be rendered using AI. | Spectre Games LLC | - | Mar 18, 2026 | |
Crusader art | Crusader features artwork developed with generative AI. | Recoil Mojo | - | Mar 18, 2026 | |
Particulitix audio | Some of the music is AI generated, but there is an AI toggle (main menu and in the options) | Workshop Geek | - | Mar 18, 2026 | |
Necro Genesis artaudiotext | The in-game images, music, voices, and translations were created using AI. | Seriass Games | - | Mar 18, 2026 | |
Mini Heroes: Squad Online art | This game uses pre-generated AI only for certain 2D background images and promotional store visuals. These assets were c... | Rokito Games | - | Mar 18, 2026 | |
Demon Street artaudio | Generation of UI elements and music | Manycats Games | - | Mar 18, 2026 | |
PUNCH ARENA art | Generative AI is used only during the initial creation of 2D marketing assets, UI icons, and loading screens, which are ... | Cankivanc Yigit | - | Mar 18, 2026 | |
Arena of Death artaudio | Arena of Death uses AI tools only during development for creative asset generation — such as producing concept art, logo... | Mgr. Michal Klempai | - | Mar 18, 2026 | |
Cold Trigger art | There is no AI-generated content in the game itself, but there is on the store page; the photos of the store's resources... | Paulo Vitor | - | Mar 18, 2026 | |
Y.E.L.L. art | As a solo dev, I use AI to generate store contents and backgrounds for the game | Y.E.L.L. Crew | - | Mar 18, 2026 |
280 results
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