AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
13625
13,625
disclosures tracked
+13625 this week
61%
Visual AI
most common disclosure type
61% of all disclosures · 2.8x vs audio ai
26
26%
use AI for 2+ purposes
3477 of 13,625 products
tag: Action RTS
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Elyndorh art | This game uses generative AI to assist in creating some 3D models and 2D assets included in the game. | Filip Gichev | - | Mar 18, 2026 | |
Olivia's World: Crystal Keep general | This game includes some pre-generated content created with the assistance of generative AI tools. All such content has b... | Chasing Magic Studios | - | Mar 18, 2026 | |
War Commander art | Generative AI tools are used in War Commander to modify existing art assets. Some 2D animations are created using our ow... | KIXEYE | - | Mar 18, 2026 | |
Classic Tower Defense 2 arttext | AI is used to help generate some icons and visual elements to improve the player experience, and to assist with drafting... | Blacksmith Forge | 12 | Mar 18, 2026 | |
They Are Thousands art | The hero picture at the top of the library was generated by AI. | SNT Studio | - | Mar 18, 2026 | |
WEAPON MASTER art | We use AI to generate example images, as well as to create variations of in-game assets by applying different rendering ... | SAM AFEI | - | Mar 18, 2026 | |
Misty Land audio | Some background music in this game is produced using artificial intelligence technology | Branches Games | - | Mar 18, 2026 | |
Be Queen Bee artaudio | The following assets in this game were created with the assistance of Generative AI: Visuals : - The main capsule image... | Three Blanket Studio | 117 | Mar 18, 2026 | |
Deadrock Salvation art | During the dialogue sequences, the characters avatar representations have been created using AI image generation tools b... | Ghost Machine | 37 | Mar 18, 2026 | |
GIFT UP - FARM art | The game's cover art was created using AI. | Hede | 11 | Mar 18, 2026 | |
Three Kingdoms:Explosive Battle art | 🎮 About the Development of this game As a project developed by a solo creator with limited manpower, Explosive Battle ... | DeerChaser | - | Mar 18, 2026 | |
C.A.R.S. - Creating A Ridiculous Shitshow audio | We used AI to create music | 3Dads Studios | 37 | Mar 18, 2026 | |
UnderDark: Defense codetext | Generative AI was used during the development process as an assistant for writing code scripts and debugging. Additional... | FreeDust | - | Mar 18, 2026 | |
We Are The Wall audiotextcode | We use AI to generate the music you hear in the trailer(s), and have used it to refine our descriptions of the game as y... | NorthWall Studio | - | Mar 18, 2026 | |
Random Realms Hero Under Siege art | AI tools were used to generate content for both the game and its store presence. Specifically, AI was used to create mar... | KizerGraphics | - | Mar 18, 2026 | |
Molekraft artaudio | Store: Capsules/Page Background/Library Assets (except Library Hero)/Controls Screenshot/Achievements UI, are pregenerat... | Benjamin B | - | Mar 18, 2026 | |
Command.Override text | Throughout the game, there are displayed lines of code written out that serve as flavor text and effects for many elemen... | Unknown Shadow Games | - | Mar 18, 2026 | |
The Last Legion artcode | Partial 3D Asset and coding assistant. | Zhiyuan | - | Mar 18, 2026 | |
Demra: Rifts of War artaudio | Almost all of the game is hand-made art and code, but A.I. has been used to create concepts and is used in the workflow ... | Funtraum Games | - | Mar 18, 2026 | |
PiyoWars artaudiotext | Visuals: Some UI elements utilize materials based on AI-generated content that have been processed and edited. All prima... | GyuhoGames | - | Mar 18, 2026 | |
Black Signal art | Some promotional artwork on this page was created using AI-assisted tools. All in-game assets are original and manually ... | Matthew Lalande | - | Mar 18, 2026 | |
Terra Division general | AI is used to generate some materials for the game. | Ushanka Games | - | Mar 18, 2026 | |
Loop Firefighters arttextcode | Generative AI tools were used during development to assist with visual materials, texture design, localization, marketin... | Darius games | - | Mar 18, 2026 | |
Critter Chaos TD artaudio | To focus more on the gameplay itself, some of the icons, sprites and logos have had AI-assisted rendering for the purpos... | Chaos Creations | - | Mar 18, 2026 | |
PoliceChief arttext | In Police Chief we use AI tools to support development in creative ways, never for coding or game logic. AI helps us gen... | Blue Directive Studios | - | Mar 18, 2026 | |
City States: Medieval audioart | Some of the SFX and 2D art assets are generated with the help from the AI | Reverie World Studios | - | Mar 18, 2026 | |
Eternal Towers audio | The game currently uses AI-generated music that will be replaced with an original human-written soundtrack before releas... | Neverplay | - | Mar 18, 2026 | |
Final Strategy art | Some of the store artwork was created with the assistance of generative AI | Final Strategy Studio | - | Mar 18, 2026 | |
出击!福建舰 audio | The game's music was created using generative AI technology. | Mithril_055 | - | Mar 18, 2026 | |
Territorial Conquest art | I used AI to help create some of the menu screens and interface graphics, but I’m developing the game entirely on my own... | Uğur CAN | 11 | Mar 18, 2026 | |
TerrApocalipse art | We use AI to generate some graphic assets. | StDesign | - | Mar 18, 2026 | |
BRUTAL WAR : The Fall of Great Han art | Utilized generative AI to create background image assets for portions of the UI. | 1K+ STUDIO | - | Mar 18, 2026 | |
Siren's Well 2 audiotextart | Generative AI tools were used during development, including: – AI-generated voice acting – AI-assisted translations – AI... | OneManOnly Studios | - | Mar 18, 2026 | |
Battleship 2 art | Store page artwork was AI-assisted. Game visuals are hand-made for the actual experience. | Priyam Jain | - | Mar 18, 2026 | |
Battle Among Stars - Alien Wars art | There is the use of A.I. to generate image concepts, which will be replaced by original artwork before the game's releas... | Dewin Dev | - | Mar 18, 2026 | |
Taste of Power: Medieval textaudioart | We used artificial intelligence to create video stories, voice some characters, and enhance the visuals of some units. F... | OneOcean | - | Mar 18, 2026 | |
Defend the Town artaudio | Ai tools were used to create various images, sounds and music for the game. | Supercap Games LLC | - | Mar 18, 2026 | |
Battlethorne: Reckoning general | While AI supported parts of the early workflow, the finished assets were tailored for the game. | Primarch Interactive | - | Mar 18, 2026 | |
Giantfall arttext | AI was used for some temporary placeholder icons while in development and some preview images. These will be replaced on... | Birchwood Games | - | Mar 18, 2026 | |
REBELLION PRINCESS|リベリオン プリンセス general | This game includes some assets that were partially created using AI tools. | テイク | - | Mar 18, 2026 | |
Blood Moon: Last Stand art | AI tools were used only in a few short CG trailer segments to assist production. All other parts—including gameplay foot... | KW Studio | - | Mar 18, 2026 | |
炎龙骑士传 art | Some prop icons and character images are generated using AI. | 山海山上 | 10 | Mar 18, 2026 | |
WORLDS: The Great Odyssey art | This game is primarily hand-drawn and artist-created. A very small number of development assets were lightly assisted wi... | Pleroma Studios | - | Mar 18, 2026 | |
リアルタイム将棋 artaudio | Many of the images, videos, sounds, and background music in this game were generated by AI. | Saikyosan | - | Mar 18, 2026 | |
Castles & Castellans art | AI might be used to create store and/or library images. | Warsaw Digital | - | Mar 18, 2026 | |
We Are Prophet audio | ElevenLabs Speech Synthesis has been used to pre-generate the voice over for the tutorial. | Michael Schmeißer | - | Mar 18, 2026 | |
Marshals of Yore art | Perk images and Marshal portraits are generated using generative AI and edited manually for artistic coherency. | One Man Horde | 12 | Mar 18, 2026 | |
Of Crowns & Chains text | AI is used for localization (pre-generated translations of English interface text to supported languages for accessibili... | BlueJayAvis | 15 | Mar 18, 2026 | |
Battle Of Aces art | Generate more realistic artwork | CiB Development Sdn Bhd | - | Mar 18, 2026 | |
Veg Uprising art | Few of the visuals of characters are generated by AI | PixeCast Studios | - | Mar 18, 2026 |
151 results
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