AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
13650
13,650
disclosures tracked
+13650 this week
61%
Visual AI
most common disclosure type
61% of all disclosures · 2.8x vs audio ai
26
26%
use AI for 2+ purposes
3485 of 13,650 products
tag: 2D Fighter
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Hypernova art | This game uses AI for generating artwork | Livius Hoffmann | - | Mar 18, 2026 | |
Laur's Small Game code | Some code was written with the help of AI. | iTzMeLaur | - | Mar 18, 2026 | |
Choiceline Brawl art | Artificial intelligence was used in the creation of in-game artworks. These assets were curated, reviewed, and integrate... | Toni Bingenheimer | - | Mar 18, 2026 | |
Can deliver? Survival Kit art | The game's cover art was created using AI. | Hede | 11 | Mar 18, 2026 | |
Game of Death Movieverse presents: Hellgame - Prologue art | We are using AI to generate Sprites of the Characters that are Based on Movie Characters, also to create parts of the in... | Jack Rhodan | - | Mar 18, 2026 | |
SpinObi : Just One More Wave artcode | Some in-game visual assets and code snippets were developed with the assistance of generative AI tools. These pre-genera... | Aosis Gaming | - | Mar 18, 2026 | |
Power and Glory arttextaudio | This product uses generative artificial intelligence as a development support tool. Generative AI was used to assist wi... | Jan Brychta | - | Mar 18, 2026 | |
Dank Armada art | The promotional trailer for this game contains AI-generated elements (video and images) mixed with real gameplay footage... | 918.software | - | Mar 18, 2026 | |
Femboy Futa Mania 🌶️ general | All visual assets and logos are created manually by our art team. Artificial intelligence tools are used only during ear... | Lewd Star | 130 | Mar 18, 2026 | |
Stop Right There art | The screenshots were upscaled using AI. The logo was created using AI. | StopMasterTgames | - | Mar 18, 2026 | |
MYCO audio | This game has AI generated music. | LilyPadDev | - | Mar 18, 2026 | |
Pure Combat text | Localization | xiaodu | - | Mar 18, 2026 | |
Catch the Chiken art | The game's cover art was created using AI. | Hede | 13 | Mar 18, 2026 | |
Skinator art | As a small team of 2, we used A.I. to generate references and some base materials. Every final asset was either created ... | Craig Paul Green | - | Mar 18, 2026 | |
ふしぎな雨 audio | The background music uses tracks from SunoAI (commercially licensed). | 沈黙静寂 | - | Mar 18, 2026 | |
Blue Blaze codeart | AI was used to help with coding and creating concept art. | SixCats | - | Mar 18, 2026 | |
Greedling: 2D Boss Rush art | The game does not generate content at runtime using AI. Generative AI tools were used only during development to assist... | Goblin Catapult Studio | - | Mar 18, 2026 | |
Pixel Chess Idle RPG text | The only use of AI for the game as a whole is the steam page description, everything else is made by me as a solo dev | SHIFT. | - | Mar 18, 2026 | |
Wings of Vi 2 audio | Some AI sound effects and music. | Grynsoft | - | Mar 18, 2026 | |
Saveggies text | The translations in this game (excluding English and Polish) were prepared with the assistance of artificial intelligenc... | melancode | - | Mar 18, 2026 | |
Three Kingdoms:Explosive Battle art | 🎮 About the Development of this game As a project developed by a solo creator with limited manpower, Explosive Battle ... | DeerChaser | - | Mar 18, 2026 | |
Whispers Of The Crypt audio | The only use of AI in this game is for generating character voice lines. No gameplay elements, visuals, or other content... | AstroRealmStudios | - | Mar 18, 2026 | |
Vault Vandals general | Generative AI tools were used to develop selected game elements. | Elusive Drafts | - | Mar 18, 2026 | |
Monster Mine Clash art | Some of the inventory icons in this game were generated using artificial intelligence. | Zer0 Se7en | - | Mar 18, 2026 | |
Dungeonfall art | AI was used to generate the store images and splash page for Dungeonfall. | AGNQ Tech Solutions | - | Mar 18, 2026 | |
Rembrunir 2 art | The stage designs are pre-rendered, but I still had to modify them manually. | LAGA | - | Mar 18, 2026 | |
Blobbymite: Hero Of Power code | Certain mechanics and rendering optomizations were created using LLM(s). Majority of the code was written by me and some... | BlobbymiteGames | - | Mar 18, 2026 | |
Fast food RAGE general | Some game scenes contain generated content | VICTORIA Games | 12 | Mar 18, 2026 | |
Punch 1000 Dudes text | AI was used exclusively for the marketing text | Schwoi made a Videogame | - | Mar 18, 2026 | |
Drunken Guy Adventure art | Game menu image, game logo and game library assets made with ai software | Saylor Games | - | Mar 18, 2026 | |
Night Invasion art | Artificial intelligence is only used for a few non-playable visuals: the game’s title screen (main menu artwork) and som... | Night Invasion Division | - | Mar 18, 2026 | |
Bias Brawlers artaudio | I have used 3d modeling AI to generate meshes and character models. Additionality, I used TTS to generate audio files. | Ethan Medjuck | - | Mar 18, 2026 | |
BOD EFSANESI: PARS art | This game uses a small amount of AI-assisted imagery for some background or supplementary visuals. These assets were cre... | HAKAN KOC | - | Mar 18, 2026 | |
Until Death art | AI was used to create some pre-rendered art assets for the store page. The game itself does not use AI to generate conte... | OPBros | - | Mar 18, 2026 | |
Fight Like a Chicken audiocodetext | AI was used in music and coding assistance and marketing text. No art, character design or animation was assisted by AI. | Uncanny Games | - | Mar 18, 2026 | |
纣王抓妃 art | Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.As far as I know, i... | 纣王抓妃 | - | Mar 18, 2026 | |
Legend of Ertugrul textart | Legend of Ertuğrul is a story-driven action game featuring fixed content created by the development team. During develop... | Yeti Game Studio | - | Mar 18, 2026 | |
Mad Bang Bang general | During development, we used some AI tools to speed things up in areas where we weren’t as experienced. That saved us a l... | Tomorrow Baby | - | Mar 18, 2026 | |
Possess Squad artcode | Some artwork asset. Game code assistant. | Hi-Develop | - | Mar 18, 2026 | |
Candy Destroyer art | Some visual assets in Candy Destroyer, such as characters, bullets, and special abilities, were created with the assista... | CanDes Games | - | Mar 18, 2026 | |
王异工坊FanCraft general | AI technology was used in the development process of this game | Author王异 | - | Mar 18, 2026 | |
Survalker art | The game to contain art assets generated by artificial intelligence | Gamesforgames | 13 | Mar 18, 2026 | |
Wukong Fights art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
EmberStride art | The game to contain art assets generated by artificial intelligence | Sharkgame | 12 | Mar 18, 2026 | |
潜水员吞泡泡 art | I generated some images using AI | gogogGame | - | Mar 18, 2026 | |
逆道(さかどう) SAKA-DOH:THE REVERSAL ARTS art | Note: Store assets use AI-generated images. Some parts contain images reconstructed as pixel art using AI-generated imag... | Matrix | - | Mar 18, 2026 | |
running under the setting sun art | Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.As far as I know, i... | hgmGame | - | Mar 18, 2026 | |
背包闯江湖 art | use AI tools to draw some art assets | 背包工作室 | - | Mar 18, 2026 | |
My Teacher art | Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.As far as I know, i... | hgmGame | - | Mar 18, 2026 | |
Perfect Hue Arena codeaudio | Game code & Announcer voices | Perfect Hue | - | Mar 18, 2026 |
174 results
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