AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
14449
14,449
disclosures tracked
0 new this week
61%
Visual AI
most common disclosure type
61% of all disclosures · 2.8x vs audio ai
26
26%
use AI for 2+ purposes
3770 of 14,449 products
tag: 1980s
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Hex Judge textart | This game uses AI-assisted systems to support dynamic dialogue during interrogations with villagers. The AI helps genera... | Cheetah Town Games | - | Mar 18, 2026 | |
A Detective Story arttext | Methodox uses AI-assisted tools during both development and gameplay, with human oversight at every stage. During produ... | Methodox Technologies, Inc. | - | Mar 18, 2026 | |
An Odd Walk: Shinjuku Alley audio | AI was only used to generate some sound effects. Everything else including all music and artwork was made without using ... | BoxLoafEnd | - | Mar 18, 2026 | |
FEED art | The background image for the game's ending credits was restyled using an AI filter.And icon. | Damian_Zhao | 15 | Mar 18, 2026 | |
Dry Meadow artaudio | AI-based tools have been used in editing of some misc. graphics/audio assets. | Crawdeloch | - | Mar 18, 2026 | |
Playback '94: Post Office audio | The accompanying background voice, as well as certain sound effects, background music, and atmospheric audio elements, w... | NULLMIND STUDIOS | - | Mar 18, 2026 | |
Nerobreak: Cult Fall art | AI is used to create the graffiti textures in the game, which are found on buildings in the streets and sometimes indoor... | Walther Von Crade | - | Mar 18, 2026 | |
Academy of Samsara arttext | Academy of Samsara utilizes generative AI to achieve its distinct retro anime aesthetic. AI was used in the creation of ... | Karmic Loop Studios | - | Mar 18, 2026 | |
Yellowcreek Stories - The Cabin Watcher art | Some environmental posters visible in the game were initially created using generative AI tools and then manually edited... | Carlos Azuaga | - | Mar 18, 2026 | |
COALCOM: Power Station codetext | COALCOM was built by a solo developer with 20+ years in the power industry. Generative AI was used to write and iterate ... | Pedro Matos | - | Mar 18, 2026 | |
SPY - Adult Only art | Disclosure of Generative AI Usage Some visual assets in this game were initially generated using AI-assisted tools duri... | Libero | - | Mar 18, 2026 | |
The Hunter Files: Case One textartaudio | Generative AI tools were used during development in a supportive role. This includes assistance with grammar checks and ... | DocMosh e.U. | - | Mar 18, 2026 | |
No. 9, The Marlowes general | Generative AI was used in small amounts to assist our tiny team. | Four Wins Studio | - | Mar 18, 2026 | |
零点夜巡 artaudio | Includes AI-generated visual and audio content. | DaVinci No Games | - | Mar 18, 2026 | |
Hentai Senpai: Fuck Hotel artaudiotext | As a solo developer, I utilize AI tools throughout the development process to bring this game to life. AI assists with i... | Kink Master Studios | - | Mar 18, 2026 | |
V.E.C.T. Arcade code | Portions of the game's source code were authored with the assistance of AI tools. All AI-assisted code has been manually... | D-BUG Games | - | Mar 18, 2026 | |
CrystalLinker:Infinity artcode | AI tools are applied to the size adaptation and filling of image assets on some store pages and game backgrounds, provid... | fancyang | - | Mar 18, 2026 | |
Idiom Royale text | Some of the game’s word lists were filtered and generated with the help of generative AI (e.g., compiling candidate word... | NyxWorks | 85 | Mar 18, 2026 | |
The Lyra Signal arttext | Artwork and narrative elements in Lyra Signal were created with the assistance of generative AI tools. All content has b... | ESTREA | - | Mar 18, 2026 | |
Code Tycoon code | We use AI to Optimize Code and improve our Code Quality | Mennen Online Inh. Hendrik Mennen | - | Mar 18, 2026 | |
QUIZ GAME MUSEUM art | The images that make up Quiz Game Museum are created using generative AI and then retouched before being finalized for u... | Game Museum | - | Mar 18, 2026 | |
Static 13 text | Artificial Intelligence was used exclusively for text localization and language translations. The pixel art and animatio... | SN Game Studio | - | Mar 18, 2026 | |
Type Strike textart | Some elements of the game's store page, including the short and full descriptions, as well as parts of the capsule image... | One64 Games | - | Mar 18, 2026 | |
Heisen-Bro Hustler codeartaudio | Content: All the content in this game, the bros, their details, the game mechanics, game play, game ideas, narrative and... | Water Curtain Cave Productions | - | Mar 18, 2026 | |
Minesweeper art | We've harnessed the power of Generative AI technology to create several of our game's unique theme background artworks, ... | Popoko VM Games | 10 | Mar 18, 2026 | |
Lumirider art | The capsule images are heavily edited, but are nonetheless based on AI-generated images. I plan to change this if the ga... | Diocotron Games | - | Mar 18, 2026 | |
80s Horror Survivors artaudio | Some minor 2D decorative images and a limited number of ambient sound elements were generated using AI-assisted tools du... | Alligator Virtual | - | Mar 18, 2026 | |
Video Store Simulator art | We used AI-assisted tools to help create some visual assets and metadata (e.g., movie cover designs and marketing art). ... | Playback Studios | - | Mar 18, 2026 | |
GetHigh.EXE audio | Only the music and sound effects in this game were generated using AI. | Zypong.com | - | Mar 18, 2026 | |
Cosmo Strike: Complete Edition art | AI was used to develop the store and cover pages of the game. | Nikspeaks | - | Mar 18, 2026 | |
老狼:第一季 - 宿命之吻 (The Wolf: Season 1 - Kiss of Fate) art | The characters, scenes, and other art assets in this game were independently designed and conceptualized by the develope... | 狼社 (Wolf Studio) | - | Mar 18, 2026 | |
City of Hunger general | During the development process, we may use procedural- and AI-based tools to assist with content creation. In all such c... | MVCAO Studios | - | Mar 18, 2026 | |
吞天食地666(二)卧龙传 art | “Some of the in-game 2D artwork was created with the assistance of generative AI tools.” | YUANG CHEN | - | Mar 18, 2026 | |
Summer Before Dawn arttext | Generative artificial intelligence was utilized to enhance specific loading screen images and to aid in text translation... | SEELIS SOFTWARE | - | Mar 18, 2026 | |
Dank Armada art | The promotional trailer for this game contains AI-generated elements (video and images) mixed with real gameplay footage... | 918.software | - | Mar 18, 2026 | |
ReVeal Gals art | This game utilizes pre-generated AI assets. Specifically, all character images and video footage within the game were cr... | Team AO | - | Mar 18, 2026 | |
Stinky Cat artaudio | I used AI helped me to design the main character; however, the final looking is vastly different then the AI generated. ... | Utterly Useless | - | Mar 18, 2026 | |
VOID81: The Backrooms textaudioart | This game used artificial intelligence tools during the development process to create some text, music, sound effects, a... | Veaby | - | Mar 18, 2026 | |
Dice Shaper text | I use AI to help me for the traduction of steam page | Black Frog Studio | - | Mar 18, 2026 | |
Arcade Warlord art | Some 2D images were generated or improved with AI. | eVdaimon Games | - | Mar 18, 2026 | |
The Conglomerate textcode | We used AI to generate a dictionary and words database in-order to create a robust rule-based engine for light-weight ch... | LemOne Labs | - | Mar 18, 2026 | |
Attack from Izar 2250 art | Menu images, and select sprites were created using generative AI and manually edited. | Xayba | - | Mar 18, 2026 | |
Yin Yang Fun artcode | We have used AI to generate sprites and code at specific times. | Lao Lai Le Studios | - | Mar 18, 2026 | |
The X-Type art | We use AI tools to generate initial character concepts and static base sprites. These generated images serve as a founda... | BinaryWriter | - | Mar 18, 2026 | |
Battle of the Edges codearttext | This game uses AI tools during development to assist with programming support and to generate some visual and textual as... | AMIE Interactive | - | Mar 18, 2026 | |
Dragon’s Breath audio | Music generated using Udio | monsters&creatures | - | Mar 18, 2026 | |
Pairs codeart | During the game’s development, AI was used as a reference in parts of the core code development and the creation of cert... | KCLUB Studio | 12 | Mar 18, 2026 | |
Sudoku art | We've harnessed the power of Generative AI technology to create several of our game's unique theme background artworks, ... | Popoko VM Games | 12 | Mar 18, 2026 | |
Phantom of the Lily art | The game's cover photos were generated by artificial intelligence. Some of the texture images in the game's content wer... | Rolling Spikes | - | Mar 18, 2026 | |
Vegas Nights textart | Generative AI tools were used during the development process for preparing store page text and creating certain visual a... | Yasin A. | - | Mar 18, 2026 |
351 results
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